Invisible, Inc.

Invisible, Inc.

49 ratings
New Corporate Tactics
   
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157.459 KB
28 Nov, 2019 @ 3:35pm
19 Nov, 2020 @ 10:25am
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New Corporate Tactics

Description
Introduction
The corporations have upgraded their defenses. Guards have been trained in agent dragging and safe looting detection while cameras have been upgraded to give guards more accurate data.

Description
Guards will drag downed agents to a guard elevator and remove the agent from the level (the agent can be rescued at a detention center later).
Guards will investigate safes that have been looted within their vision.
Civilians will alert nearby guards when they see an agent.

Cameras will track agent movements, reporting the agents current location to a nearby guard instead of the first seen location.
Cameras will raise the alarm if a guard is shot or melee on camera.

Agents can now surrender to the corporation when under overwatch. The agent is K.O.ed for 1 turn and loses some AP for the rest of the mission. Guards drag K.O.ed agents slower than they drag dead agents.

Requirements
Requires Sim Constructor by cyberboy2000

Special Thanks
Hektaras for suggesting guards drag agents and spot looted safes.
Sunset Sarsaparilla for suggesting cameras spot downed guards.
Popular Discussions View All (2)
2
24 Sep, 2020 @ 9:00pm
Guards Patrolling Elevators
Zondre the Vexed
0
28 Nov, 2019 @ 4:01pm
PINNED: New Corporate Tactics Generation Options
Dwarlen
21 Comments
Phyrax 16 Jun @ 5:15am 
I changed your senses.addInterest append to return nil before executing the original function if the reason is a found corpse and there is already an escort guard assigned and it seems to work well, so it seems easy enough to do
Phyrax 16 Jun @ 4:50am 
The guards looking in the other direction while dragging is a bit weird, but personally I'm bothered by all the other guards constantly getting distracted by the dragged body. Makes it hard to actually get to the downed agent and also doesn't make sense for a guard to keep investigating the same body every turn (I think it's the same in vanilla, but still). Would be cool to have an option for the guards to ignore the body while getting dragged, if already alerted.

Love the mod features, especially civilians alerting guards. Makes it so you can't just carelessly let yourself be seen by system admins and scientists to scare them out of the level
Dwarlen  [author] 27 Sep, 2024 @ 2:29pm 
I do think it looks weird that when a guard picks a body up, they suddenly have eyes in the back of their heads. When I first wrote the code I remember briefly trying to change that, but deciding it was more trouble then it was worth. I do have a few new ideas since then on how I might be able to do that, but it has also been over a year since I touched invisible inc code so don't get your hopes up. I should have some time this weekend, I'll see what I can cook up.
Xaliber 22 Sep, 2024 @ 12:54pm 
I love this mod. Wondering what do you think about making the guard's vision backward when dragging bodies? Since now they're facing the back, should their vision reflects that too?
тетеря, блин 28 May, 2023 @ 10:06pm 
provides some serious tweaks to the AI behaviour, highly recommended.
Dwarlen  [author] 30 Mar, 2022 @ 3:02pm 
Thanks man. The rating system steam uses for mods is a little odd. This mod has a 3 star rating but has only received 1 downvote thus far. Steam just doesn't allow mods to have a high star rating until they receive a lot of votes.
FrancisNile 30 Mar, 2022 @ 9:09am 
the mod is awesome, i don't understand the ratings... Give it a try you won't be dissapointed
Crokadilla 3 Aug, 2021 @ 12:46pm 
Awesome, thanks a bunch! The fact that you took some time out of your weekend just to help out with a niche mod interaction on something this old and already long finished is really appreciated. Hats off to you, most definitely earned a Steam Award from me at least! And happy modding!
Dwarlen  [author] 2 Aug, 2021 @ 5:31pm 
@Crokadilla
Done. Extra Agent Abilities has been updated.
Crokadilla 30 Jul, 2021 @ 2:27pm 
oh woops, mybad. Someone on the discord mentioned it came from this mod, guess they were just tired or something. Regardless, thanks for your interest in taking a look at it! Always good to see mods being actively maintained.