Invisible, Inc.

Invisible, Inc.

New Corporate Tactics
21 Comments
Phyrax 16 Jun @ 5:15am 
I changed your senses.addInterest append to return nil before executing the original function if the reason is a found corpse and there is already an escort guard assigned and it seems to work well, so it seems easy enough to do
Phyrax 16 Jun @ 4:50am 
The guards looking in the other direction while dragging is a bit weird, but personally I'm bothered by all the other guards constantly getting distracted by the dragged body. Makes it hard to actually get to the downed agent and also doesn't make sense for a guard to keep investigating the same body every turn (I think it's the same in vanilla, but still). Would be cool to have an option for the guards to ignore the body while getting dragged, if already alerted.

Love the mod features, especially civilians alerting guards. Makes it so you can't just carelessly let yourself be seen by system admins and scientists to scare them out of the level
Dwarlen  [author] 27 Sep, 2024 @ 2:29pm 
I do think it looks weird that when a guard picks a body up, they suddenly have eyes in the back of their heads. When I first wrote the code I remember briefly trying to change that, but deciding it was more trouble then it was worth. I do have a few new ideas since then on how I might be able to do that, but it has also been over a year since I touched invisible inc code so don't get your hopes up. I should have some time this weekend, I'll see what I can cook up.
Xaliber 22 Sep, 2024 @ 12:54pm 
I love this mod. Wondering what do you think about making the guard's vision backward when dragging bodies? Since now they're facing the back, should their vision reflects that too?
тетеря, блин 28 May, 2023 @ 10:06pm 
provides some serious tweaks to the AI behaviour, highly recommended.
Dwarlen  [author] 30 Mar, 2022 @ 3:02pm 
Thanks man. The rating system steam uses for mods is a little odd. This mod has a 3 star rating but has only received 1 downvote thus far. Steam just doesn't allow mods to have a high star rating until they receive a lot of votes.
FrancisNile 30 Mar, 2022 @ 9:09am 
the mod is awesome, i don't understand the ratings... Give it a try you won't be dissapointed
Crokadilla 3 Aug, 2021 @ 12:46pm 
Awesome, thanks a bunch! The fact that you took some time out of your weekend just to help out with a niche mod interaction on something this old and already long finished is really appreciated. Hats off to you, most definitely earned a Steam Award from me at least! And happy modding!
Dwarlen  [author] 2 Aug, 2021 @ 5:31pm 
@Crokadilla
Done. Extra Agent Abilities has been updated.
Crokadilla 30 Jul, 2021 @ 2:27pm 
oh woops, mybad. Someone on the discord mentioned it came from this mod, guess they were just tired or something. Regardless, thanks for your interest in taking a look at it! Always good to see mods being actively maintained.
Dwarlen  [author] 30 Jul, 2021 @ 1:38pm 
Hello, Crokadilla. Guards spotting items actually comes from Extra Agent Abilities (EAA) and not New Corporate Tactics. Regardless:

The interaction between New Items and Augments (NIAA) and EAA has always annoyed me. I do like your idea and it should be doable. I'll see about working on it over the weekend.
Crokadilla 29 Jul, 2021 @ 6:55pm 
Hi there, awesome mod, enjoying it a lot!

Something I noticed though: When using this with New Items and Augments, the Camera Canister gets investigated by guards even when they can't pick it up and aren't supposed to. So it kind of acts like a permanent distraction spot for the guards if they see it. Investigating most gear left on the ground is a great addition, but would it be possible to add an exception for just that item so that the two mods play nicely together?
FrancisNile 12 Jul, 2021 @ 12:39pm 
thanks for the answer, i'm subscribing right now :steamthumbsup::steamthumbsup:
Dwarlen  [author] 12 Jul, 2021 @ 12:03pm 
Absolutely, FrancisNile! I frequently use "Advanced Guard Protocol" myself and can confirm they are compatible.

Enjoy your next Invisible run and let me know if you have any problems, questions, or suggestions related to the mod.
FrancisNile 11 Jul, 2021 @ 4:28pm 
this mod sounds excellent, all the changes are very clever and add a lot to gameplay. It's very strange that civilians just run when see you and never alert a nearby guard. I want to use this mod but i'm also using "Advanced Guard Protocol" by cyberboy2000. It's possible to use both mods?
Dwarlen  [author] 16 Nov, 2020 @ 4:56pm 
Thanks a bunch for the information. It was very helpful!. I uploaded a fix for the game freeze.
Shirsh 16 Nov, 2020 @ 2:32am 
Shirsh 16 Nov, 2020 @ 2:27am 
...or 2107, situation is: elite guard was carrying Bank, regular guard followed similar path, elite got shot, then at guards turn another dude stands on his body and picked Banks up, their exit point pretty close
Shirsh 16 Nov, 2020 @ 2:23am 
Okay, it's at line 2241 I think https://pastebin.com/grJE5DxT
Dwarlen  [author] 15 Nov, 2020 @ 10:30am 
Thanks for the heads up! I tried to recreate the bug but I'm not seeing any errors on my end. Are you able to provide a log file? Or screenshots of the situation when the error happened?
Shirsh 15 Nov, 2020 @ 8:13am 
Hey, great mod. But it's possible that there is a problem when guard who carrying agent getting shot: guards turn won't end after and loading game shows error with that recently diceased guard.