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Love the mod features, especially civilians alerting guards. Makes it so you can't just carelessly let yourself be seen by system admins and scientists to scare them out of the level
Done. Extra Agent Abilities has been updated.
The interaction between New Items and Augments (NIAA) and EAA has always annoyed me. I do like your idea and it should be doable. I'll see about working on it over the weekend.
Something I noticed though: When using this with New Items and Augments, the Camera Canister gets investigated by guards even when they can't pick it up and aren't supposed to. So it kind of acts like a permanent distraction spot for the guards if they see it. Investigating most gear left on the ground is a great addition, but would it be possible to add an exception for just that item so that the two mods play nicely together?
Enjoy your next Invisible run and let me know if you have any problems, questions, or suggestions related to the mod.