Arma 3
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Brief Lives - Episode 2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
187.049 KB
5 Nov, 2013 @ 6:19pm
21 Mar, 2015 @ 8:35am
25 Change Notes ( view )

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Brief Lives - Episode 2

In 1 collection by Se'Kara
Brief Lives
11 items
Description
Andros Rhodocanakis returns.

Resting with his remaining men - a message came through.
CSAT forces had found them and were inbound.


Take Andros on his second fight against the invaders of his homeland.

Find out who betrayed you to CSAT.
Popular Discussions View All (1)
7
4 Dec, 2013 @ 5:55am
Flow of the story
Kommiekat
38 Comments
Se'Kara  [author] 24 Jul, 2014 @ 3:40pm 
oooh - ta var :)
Variable 24 Jul, 2014 @ 6:43am 
Se'Kara, here's the link to the thread with the alternatives to using object IDs:
http://forums.bistudio.com/showthread.php?176155-ID-s-keep-changing-any-alternative&p=2667570&highlight=object#post2667570
Se'Kara  [author] 24 Jul, 2014 @ 6:30am 
I've tweaked the triggers a bit
Se'Kara  [author] 24 Jul, 2014 @ 5:58am 
I'll have a look at the triggers, that's not supposed to happen
TWiG [SPOG] 22 Jul, 2014 @ 11:31pm 
"Storm the Block" task was not completing for me.. all enemy were killed in the building (but not the SpecOps base).. the two dudes I assume were the brothers just stood there. Went back and killed the guy that ratted on me, and that ended the mission.
Variable 13 May, 2014 @ 1:42am 
One more comment - I suggest adding map markers, especially for the player's starting position. Map markers would be nice as well for objectives. I suppose you don't want all of them to be displayed at the start, so there's a way to do it, check latest posts on the dev branch thread on the BI forums (at least one of those made by Varanon).
Se'Kara  [author] 13 May, 2014 @ 1:39am 
Right - that should sort any further problems with static object errors
Variable 16 Apr, 2014 @ 12:08am 
Se'Kara, there is a placement method that is not affected by changing IDs. Look it up in the BIF. A post opened by RTEK if memory serves, I'll try to find the link later.
Se'Kara  [author] 15 Apr, 2014 @ 5:16am 
dammit BIS - you've messed up the building locations again - the final fight isn't working properly atm - i'll try to sort it soon and re-upload a working version
Se'Kara  [author] 2 Apr, 2014 @ 10:52am 
Yeah - the update bunched all the inhabitants of the building in a single spot, so any hit kills everyone.
If you replay, it's sorted now - updated it today.