ENDLESS™ Legend

ENDLESS™ Legend

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Minor Faction Unit Adjustments for Multiplayer
   
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TYPE: Extension
CONTENT: MajorFactions
Tags: UGC
File Size
Posted
Updated
63.890 KB
1 Dec, 2019 @ 5:21pm
13 Sep, 2020 @ 11:29pm
25 Change Notes ( view )

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Minor Faction Unit Adjustments for Multiplayer

In 1 collection by Iceberg
Iceberg's MP Collection
23 items
Description
- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless.

- Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey

- Erycis get autoheal to make them more resilient so they can do their job.

- Sisters of Mercy get healing halo and wands instead of spears (the only minor faction unit with wands) but they're still melee range with sword and board available.

- Magtay Zujajun unit's capacity disease 2 replaced with eternal fire. The damage is the same, but the effect does not spread like disease. Disease immunity was removed.
Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village (something the developers plan on doing).

If you don't like the change to this unit you can load my Zujajun Revised mod after this one and it will overwrite: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1924137438

Subject to change with community feedback.
14 Comments
Iceberg  [author] 14 Jul, 2024 @ 3:18pm 
Thanks for your input, Melody. I apologize for my absence, I didn't intend to ignore your suggestions. I'll take them into consideration.
MelodyFunction 13 Sep, 2023 @ 11:19pm 
I would also vote for cost decreases to some minor faction units. Tetikes and Kazanji come to mind as feeling distinctly overpriced.
MelodyFunction 13 Sep, 2023 @ 11:10pm 
I feel like Erycis need more buffs. Being unable to equip helmets or boots really makes them weak. Dredges are FAR tankier(and comparably cheap), Ice Wargs are just as tanky, have far better combat movement and deal more damage.

Erycis are such cool units. Id like them to be better. Regeneration fits them well, but Id really like to see buffs to their terrible defence.
Oh, and helmets. They should have like 7 helmet slots x)
Iceberg  [author] 16 Nov, 2022 @ 11:53pm 
Yes it does the same thing.
DustDevil 21 Oct, 2022 @ 1:00pm 
I'm going to make an incredibly stupid question but please answer kindly and directly:

Does this mod does anything in single player custom games?
GwenBlanketSpecter 4 Jun, 2020 @ 8:27am 
nice mod
Iceberg  [author] 1 Feb, 2020 @ 6:53pm 
I've incorporated those additions we've discussed. Cheers
Iceberg  [author] 1 Feb, 2020 @ 11:43am 
That's 30% vs 45% of their damage as healing btw. Healing halo will trigger either way
Iceberg  [author] 31 Jan, 2020 @ 8:00pm 
Ice walker for ice wargs, sure that's a fine suggestion.

Tetike improved vision too.

Haunts intimidation aura, yeah that's a good idea.

Ice considered benediction 3 but they're not supposed to be a healer. I have them benediction 2, that's good enough. They can attack or heal.
Amondin 31 Jan, 2020 @ 12:53pm 
All of my previous suggestions for capacities except for Vinesnakes still apply.

Ice Wargs should have Ice Walker.

Sisters of Mercy should have Benediction 3 (there's not a huge incentive to use it if you're not removing a debuff considering they now have Healing Halo... Benediction 3 might fix that).

Tetikes getting Improved Vision 1 as I said before feels appropriate (they have two heads, one of which is always vigilant), but they cost a lot and have low range, so they need some help in combat to be a good contender. Perhaps Infantry Slayer 2 would be interesting since that's something usually impossible to get, and most of the time they'll be attacked by such units due to their range so it increases the value of Free Counter as well.