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Erycis are such cool units. Id like them to be better. Regeneration fits them well, but Id really like to see buffs to their terrible defence.
Oh, and helmets. They should have like 7 helmet slots x)
Does this mod does anything in single player custom games?
Tetike improved vision too.
Haunts intimidation aura, yeah that's a good idea.
Ice considered benediction 3 but they're not supposed to be a healer. I have them benediction 2, that's good enough. They can attack or heal.
Ice Wargs should have Ice Walker.
Sisters of Mercy should have Benediction 3 (there's not a huge incentive to use it if you're not removing a debuff considering they now have Healing Halo... Benediction 3 might fix that).
Tetikes getting Improved Vision 1 as I said before feels appropriate (they have two heads, one of which is always vigilant), but they cost a lot and have low range, so they need some help in combat to be a good contender. Perhaps Infantry Slayer 2 would be interesting since that's something usually impossible to get, and most of the time they'll be attacked by such units due to their range so it increases the value of Free Counter as well.
Justiceres could use slightly more attack and damage.
Minotaurs' lore explicitly mentions a "fearsome charge," yet they have no such capacity. They need Charge 2 or 3.
Ice Wargs need very slightly more attack.
Orcs need to have Improved Movement 2 instead of Fast 1.
Tetikes need to have Improved Vision 1, considerably more damage and a bit more life, and cost about 40 less base production.
Daemons need more attack, and then they're probably fine.
Centaurs are supposed to be lightly armored according to their lore, so why is Defense their highest stat? Give them Fast 2 and a good amount more attack, but slightly lower defense, I think.
Dredge could do with slightly more initiative and a bit more damage to make them more appealing as stunning shock troops.
Burdeki are supposed to be very heavily armored, so they need more defense. Their attack is pitifully low, and their charge is supposed to be extremely scary, so they should have slightly more attack and Charge 2 or 3.
I like your Vinesnake change, but their lore mentions a toxic cloud. Perhaps Acid Spray is the way to go.
Also, I think Harmonites need more benefit to square up better against Rumblers, which cost less and have a universally amazing assimilation bonus. They're huge, slow crystal people, give them a bit more defense. Rumblers should have very slightly lower defense and higher attack, I think.