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Monk production cost nerf reverted.
Monks and Mysts seem like the strongest(on a cost ratio) regarding flying units anyway.
Eneqa, Daemons, Ended and Scythers all have more of a combat than a scout role(They are all "heavy" units). So I agree on the nerf on them.
Necrodone is kinda in-between. It's the Necros only "scout" unit, but they definitely are really strong, so... A nerf shouldn't hurt too much.
Most cavalry does seem weak. Golem Riders are actually good, so guess thats the only strong Major cavalry. Arguably, Fanatics are good cause of the Quest Trinket. Gorgons and Seekers don't seem that bad. The former are just in a weak faction while the latter get overshadowed by Monks.
Thanks for the response.
All the factions with flying units besides Drakken are considered top-tier/overpowered.
Monks, Mysts, Eneqa Wings, Necrodrones, Daemons, Ended, and Scythers are the best units in the game.
Monks and Mysts are dirt cheap for what you get.
Wyverns and Arpujas were most affected and they received buffs to compensate (they weren't used before anyway).
Eneqa Wings and Ended received improvements as well, as the most expensive units.
Further, the best cavalry units are minor faction units. Cavalry units are generally the least used of the major faction units.
Additionally, due to the way the battle mechanics work, a smaller amount of stronger units is usually better than a larger number of weaker units.
Lastly, this change is pretty small in the scheme of their overall effectiveness. They can move faster than cavalry over difficult terrain, see over and cross ridges, and they're still better units to begin with.
... and yes, it's compatible with ELCP