Arma 3
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Dynamic Combat Simulator Taunus
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.542 MB
9 Dec, 2019 @ 3:29pm
12 Dec, 2019 @ 8:18pm
2 Change Notes ( view )

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Dynamic Combat Simulator Taunus

In 1 collection by Twiznak
Dynamic Combat Simulator Missions
38 items
Description
Ace compatible. No DLC required to play default mission parameters. Universal workshop character/vehicle/mechanics/FSM/sound/visual mod compatiblity.

1-32 single/multiplayer capture the area and/or wave survival mission. Zeus and debug console enabled for host/admin.
131 Blufor faction options including Opfor collaborators and Alien Species!

Mission Logistics: Infinite respawns, virtual arsenal, virtual vehicle spawner, recruit AI units & HALO jump with squad. Earplugs & adjustable view distance.
Support calls available: Heli transport, CAS bombing run, CAS heli attack, artillery strike, supply crate drop, arsenal vehicle air drop.
R3F Logistics: All land vehicles can carry fortifications/walls/crates/small vehicles in their invantory & tow/be towed other vehicles. All land vehicle can be airlifted.
All helicopters can carry fortifications/walls/crates/vehicles in their invantory & airlift vehicles.

Unparalleled Mission Customization:
Clouds, rain, lightning, fog, wind, waves, starting time & time acceleration can be adjusted before mission.
0-20 areas of operation. Placed after the mission begins, anywhere on the map.

47 enemy faction choices. Except for monsters, all factions work with one another. Should areas with different factions overlap.
[ARMA3] CSAT { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts } :: Required Mods :: None
[ARMA3] CSAT Pacific { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts } :: Required Mods :: Apex DLC
[ARMA3] FIA { Infantry, Static Weapons, LSVs } :: Required Mods :: None
[ARMA3] Spetsnaz { SpecOps } :: Required Mods :: Contact DLC
[ARMA3] AAF { Infantry, Static Weapons, APCs, Tanks, Aircrafts, Watercrafts} :: Required Mods :: None
[ARMA3] LDF { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: Contact DLC
[ARMA3] Looters { Infantry } :: Required Mods :: Contact DLC
[ARMA3] Syndikat { Infantry, LSVs, Aircrafts, Watercrafts } :: Required Mods :: Apex DLC
[ARMA3] All Tanks & APCs { Infantry, APCs, Tanks } :: Required Mods :: Apex, Contact & Tanks DLCs
[ARMA3] All Helicopters { Aircrafts } :: Required Mods :: Apex, Contact & Jets DLCs
[ARMA3] All Jets { Aircrafts } :: Required Mods :: Jets DLC
[RHS] African Militiants { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Boko Haram { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus Movement of the Red Star { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] IRA { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] ISIS { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] North Korea { Infantry, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Middle East Malitia { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Russian Armed Forces { Infantry, SpecOps, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF
[RHS] Sahrani Liberation Army { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Syrian Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Takistani Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Tanoian Liberation Army { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Armed Forces of Novorussiya { Infantry, Static Weapons, APCs, Tanks } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] East African Militiants { Infantry, Static Weapons, APCs, Tanks, Watercrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus Defence Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Chernarus National Insurgents { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Iranian Armed Forces { Infantry, SpecOps, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Kurdish Pesmerga Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Chernarus National Party { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF & RHSGREF
[RHS] Private Military Contractors { Infantry, Static Weapons, LSVs, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Royal Army Corps of Sahrani { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Turkish Armed Forces { Infantry, Static Weapons, APCs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ukrainian Armed Forces { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ulster Volunteer Force { Infantry, Static Weapons, LSVs } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] Ultra-Nationalists { Infantry, Static Weapons, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[RHS] United Nations { Infantry, APCs, Tanks, Aircrafts } :: Required Mods :: RHSAFRF, RHSUSAF, RHSGREF & Project Opfor
[SciFi] Xenomorph Aliens { Infantry } :: Required Mods :: Max_Alien
[SciFi] Predators { Infantry, Aircrafts } :: Required Mods :: Max_Predator
[SciFi] Terminators { Infantry, Tanks, Aircrafts } :: Required Mods :: Max_Terminator
[SciFi] Jason Voorhees { Infantry } :: Required Mods :: Max_Jason
[SciFi] Velociraptors { Infantry } :: Required Mods :: Jurassic Arma - Raptor Pack
[SciFi] Kry'Zork Aliens { Infantry, Static Weapons, Tanks, Aircrafts } :: Required Mods :: UN-COM
[SciFi] Primitive Tribesmen { Infantry } :: Required Mods :: Arma 3 Primal
[SciFi] Macross BattleMechs { Tanks } :: Required Mods :: Macross - ADR-04-Mk X Defender & Macross - MBR-04-Mk VI Tomahawk
[SciFi] Zombies & Demons { Infantry } :: Required Mods :: Ryan's Zombies & Demons
[SciFi] Grey & Reptilian Aliens { Infantry } :: Required Mods :: FAP Units (Foes & Allies Pack)

Thank you PierreMGI, Davidoss & Larrow.

Scripts I did not author that are used in this mission:

Dynamic Player Markers by Aeroson
http://www.armaholic.com/page.php?id=25481

Enemy Occupation System by BangaBob
http://www.armaholic.com/page.php?id=20262

HALO Jump by PierreMGI
https://forums.bistudio.com/forums/topic/212129-mgi-halo-jump/?tab=comments#comment-3253085

Loadout Transfer 2 by Stcrowe
http://www.armaholic.com/page.php?id=29497

NRE Earplugs by NemisisRE
http://www.armaholic.com/page.php?id=28896

R3F Logistics by Madbull
http://www.armaholic.com/page.php?id=26159

ServiceGround/Plane/Helicopter by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance Script by Bryan "Tonic" Boardwine
http://www.armaholic.com/page.php?id=19751

Vehicle Drop Support Call by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

Virtual Arsenal Icon addAction by Larrow
https://forums.bohemia.net/forums/topic/220492-solvedneed-help-adding-color-text-and-an-icon-to-arsenal-action/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
3 Comments
PantherPaw 27 Jul, 2020 @ 3:21pm 
This mod is bloody awsome buddy, i have to say, you are quite good at this pal, i have been trying to do something simular myself but for some reason i always end up with something stops working like AI cant see me or the loot spawn in furniture stops showing loot, I;ll get it eventually, Just wanted to say this is very good buddy, i love it and i dont know how you did it but, if i run Taunus in editor with just one guy on, it gives me FPS issue's, but i am playing on your mod and other mods loaded and i have a solid 60fps, i dont know how you did this but thanx , because i love taunus and because of you i can now play it, i'm gonna share this buddy, if you don't mind along with your other versions ;)
Twiznak  [author] 30 Apr, 2020 @ 2:05pm 
LightGuide, Hi! Thank you, thank you for playing. The answer is yes, twice. Your progress is saved when you exit the game, from a locally hosted game. AND Yes your progress is saved on a dedicated server with unit caching scripting. When no players are withing activation range of the AO, all living units within it will be cached, de-spawned, and then re-spawned when players comeback. The mission won't re-spawn killed units, so if you have to stop for the day after killing all but one squad, when you comeback it will still be that one squad. In essence, saving your progress.
LightGuide 30 Apr, 2020 @ 8:10am 
playing this mission on my server Nice but how do you save it when everybody leaves