Arma 3
Dynamic Combat Simulator Taunus
3 Comments
PantherPaw 27 Jul, 2020 @ 3:21pm 
This mod is bloody awsome buddy, i have to say, you are quite good at this pal, i have been trying to do something simular myself but for some reason i always end up with something stops working like AI cant see me or the loot spawn in furniture stops showing loot, I;ll get it eventually, Just wanted to say this is very good buddy, i love it and i dont know how you did it but, if i run Taunus in editor with just one guy on, it gives me FPS issue's, but i am playing on your mod and other mods loaded and i have a solid 60fps, i dont know how you did this but thanx , because i love taunus and because of you i can now play it, i'm gonna share this buddy, if you don't mind along with your other versions ;)
Twiznak  [author] 30 Apr, 2020 @ 2:05pm 
LightGuide, Hi! Thank you, thank you for playing. The answer is yes, twice. Your progress is saved when you exit the game, from a locally hosted game. AND Yes your progress is saved on a dedicated server with unit caching scripting. When no players are withing activation range of the AO, all living units within it will be cached, de-spawned, and then re-spawned when players comeback. The mission won't re-spawn killed units, so if you have to stop for the day after killing all but one squad, when you comeback it will still be that one squad. In essence, saving your progress.
LightGuide 30 Apr, 2020 @ 8:10am 
playing this mission on my server Nice but how do you save it when everybody leaves