Left 4 Dead 2

Left 4 Dead 2

225 ratings
HK 416 Modular RNG (MRNG)
   
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Game Content: Weapons, Models, Textures
Weapons: Rifle
File Size
Posted
Updated
87.017 MB
9 Dec, 2019 @ 5:54pm
24 Oct, 2020 @ 12:46pm
3 Change Notes ( view )

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HK 416 Modular RNG (MRNG)

Description
https://youtu.be/96o6gZF7HfE
Replaces the M16 with Doktor Haus' H&K 416, which I used as the basis for a proof-of-concept modular RNG weapon as a step up from just RNG skins. When using it, the gun will be randomized to appear as one of thousands of possible combinations.
31 Comments
Barrage o' Fail  [author] 5 Jun, 2023 @ 4:28pm 
@DruCart3456 That's fine by me; I imagine there are still improvements to be made to the RNG process.
ĐruCart3456 27 May, 2023 @ 10:54am 
Been a few months, but I've been learning modding and doing some of my own work. Would it be alright if I editted this, and tried to use it / upload my own version? I'm trying to learn RNG.
ĐruCart3456 17 Mar, 2023 @ 11:22pm 
Fantastic mod, my favorite of them. I commented on the AK, but I do hope the textures get redone at a later point.
Barrage o' Fail  [author] 19 Aug, 2021 @ 4:59pm 
@GaBoZ: It does include sounds.
Shun 19 Aug, 2021 @ 4:13pm 
is it have sounds?
Matías Gutiérrez 16 Nov, 2020 @ 5:02pm 
nice :health:
Adam 31 Oct, 2020 @ 4:32pm 
The overall gun is very good, but the loading time does not match the action. It is a little faster. I hope the author can fix it.:steammocking:
Barrage o' Fail  [author] 29 Apr, 2020 @ 10:36pm 
@Trystan: If you're looking to remove the RNG entirely- the texture's VMT file is what randomizes its appearance. Whenever the game renders the gun, the VMT file is generated and decides to pull a random frame from the animated VTF texture- I just got clever and made different gun parts on different frames' alpha transparencies, so all you'd need to do is export the one frame that has alpha transparency where the *unwanted* attachments are. That would be the singular texture for each of the accessories/mag/sights/etc you want to keep. If you've already got it in Blender, you can just highlight the mesh and load the UVTexture to see the ones you need.
rateedus 29 Apr, 2020 @ 6:48pm 
How do I remove the rng to only have specific attachments? I want to port this over to gmod for personal use, but all the scopes load at once lol. I removed all the possible rng variations except the ones I wanted in Blender, but when I load the weapon up the attachments i chose don't load as if an rng script is still firing off. Any idea how to just turn off the rng feature in general or just easily choose one attachment per vtf/vmt?
Barrage o' Fail  [author] 23 Apr, 2020 @ 8:34am 
@ 魔君琉星: There currently [Apr 2020] is not.
However, you can open the VPK file in the Addons directory, extract the files [GCFscape], find the Sight texture and convert it to only include the one instance of the sight you want, then repack the loose files into a new VPK file.
[entire process takes ~7 minutes, if you know which texture to keep]
The gun will then only display the one you want.