Left 4 Dead 2

Left 4 Dead 2

HK 416 Modular RNG (MRNG)
31 Comments
Barrage o' Fail  [author] 5 Jun, 2023 @ 4:28pm 
@DruCart3456 That's fine by me; I imagine there are still improvements to be made to the RNG process.
ĐruCart3456 27 May, 2023 @ 10:54am 
Been a few months, but I've been learning modding and doing some of my own work. Would it be alright if I editted this, and tried to use it / upload my own version? I'm trying to learn RNG.
ĐruCart3456 17 Mar, 2023 @ 11:22pm 
Fantastic mod, my favorite of them. I commented on the AK, but I do hope the textures get redone at a later point.
Barrage o' Fail  [author] 19 Aug, 2021 @ 4:59pm 
@GaBoZ: It does include sounds.
Shun 19 Aug, 2021 @ 4:13pm 
is it have sounds?
Matías Gutiérrez 16 Nov, 2020 @ 5:02pm 
nice :health:
Adam 31 Oct, 2020 @ 4:32pm 
The overall gun is very good, but the loading time does not match the action. It is a little faster. I hope the author can fix it.:steammocking:
Barrage o' Fail  [author] 29 Apr, 2020 @ 10:36pm 
@Trystan: If you're looking to remove the RNG entirely- the texture's VMT file is what randomizes its appearance. Whenever the game renders the gun, the VMT file is generated and decides to pull a random frame from the animated VTF texture- I just got clever and made different gun parts on different frames' alpha transparencies, so all you'd need to do is export the one frame that has alpha transparency where the *unwanted* attachments are. That would be the singular texture for each of the accessories/mag/sights/etc you want to keep. If you've already got it in Blender, you can just highlight the mesh and load the UVTexture to see the ones you need.
rateedus 29 Apr, 2020 @ 6:48pm 
How do I remove the rng to only have specific attachments? I want to port this over to gmod for personal use, but all the scopes load at once lol. I removed all the possible rng variations except the ones I wanted in Blender, but when I load the weapon up the attachments i chose don't load as if an rng script is still firing off. Any idea how to just turn off the rng feature in general or just easily choose one attachment per vtf/vmt?
Barrage o' Fail  [author] 23 Apr, 2020 @ 8:34am 
@ 魔君琉星: There currently [Apr 2020] is not.
However, you can open the VPK file in the Addons directory, extract the files [GCFscape], find the Sight texture and convert it to only include the one instance of the sight you want, then repack the loose files into a new VPK file.
[entire process takes ~7 minutes, if you know which texture to keep]
The gun will then only display the one you want.
魔君琉星 23 Apr, 2020 @ 2:55am 
Is there one that's not a random sight? I want a fixed red dot
Barrage o' Fail  [author] 20 Feb, 2020 @ 1:36pm 
@向我开炮!!: A silenced version is possible, but it would interfere with the firing sounds being inconsistent.
Ellis 16 Feb, 2020 @ 11:29pm 
希望作者能做一个消音版本的
〆 - ﻌ-ゝDoge... herr Doge 19 Dec, 2019 @ 2:04am 
@Barrage o' Fail: Yeah I know. (actually not always, only when you standstill) when you are in running stance, the gun is lowered down. so I hope one day you will release ADS version of this RNG model like this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=236598419&searchtext=sg+553+acog
Barrage o' Fail  [author] 18 Dec, 2019 @ 3:25pm 
@DogedaGr8: While the ADS animation could easily be made, keep in mind L4D doesn't let you do that (Arby26's M19 Blackfox is just modeled to *always* be aiming).
〆 - ﻌ-ゝDoge... herr Doge 18 Dec, 2019 @ 12:58pm 
i gotta admit this is nice. But would be nicer for every model you make Aim down sight animation so we can make use of 100% scope :D
Barrage o' Fail  [author] 18 Dec, 2019 @ 12:40pm 
@DogedaGr8: It's the Ellie method. I'm aware that other RNG methods exist, but that they can cause undesirable effects when used on non-static objects.
Pugboy 16 Dec, 2019 @ 10:36pm 
@Barrage o' Fail: Yeah no Rush id just think it be cool
Done With UBI 15 Dec, 2019 @ 1:29am 
thank you
〆 - ﻌ-ゝDoge... herr Doge 15 Dec, 2019 @ 12:38am 
is that Ellie RNG method ? or did you use the other way?
Barrage o' Fail  [author] 14 Dec, 2019 @ 11:22am 
@Pugboy: It's entirely possible, just not that high on my to-do list (replacing the MAC-10 with a silenced MP7 MRNG is next)
Pugboy 11 Dec, 2019 @ 8:26pm 
Would it be possible to have a version that replaces the scar/desert rifle?
Yalbor 10 Dec, 2019 @ 7:17pm 
I'm in love with this. Great job bro ;)
DRA60N 10 Dec, 2019 @ 7:53am 
brilliant keep evolving
XxEeNnXxEeIi 10 Dec, 2019 @ 3:46am 
WOW, the masterpiece idea.
Manticore 10 Dec, 2019 @ 1:44am 
Brilliant, RNG is a thing that deserves more attention to in my opinion.

You winned a sub' to your Workshop xB
Vergil 9 Dec, 2019 @ 9:30pm 
would you make m4a1 rng mod?
mikaeladi1997 9 Dec, 2019 @ 9:07pm 
Nice 😁
tweek'd 9 Dec, 2019 @ 8:07pm 
sexy
Barrage o' Fail  [author] 9 Dec, 2019 @ 7:56pm 
@mikaeladi1997: I plan to make a version based on the HK MP7 (Latteh's to be precise), but getting this one to replace the AK should still be possible.
mikaeladi1997 9 Dec, 2019 @ 7:39pm 
This will bring a new potential of l4d2 mod ever. Did you have a plan to make a similar mod? Like ak variand?