Total War: WARHAMMER II

Total War: WARHAMMER II

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Ruin Resettling Cooldown for the AI
   
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Tags: mod, Campaign
File Size
Posted
Updated
592.355 KB
15 Dec, 2019 @ 4:52pm
16 Dec, 2019 @ 5:19am
2 Change Notes ( view )

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Ruin Resettling Cooldown for the AI

Description
This mod makes it so ruins razed by the player as a beastman or Chaos faction will be given at the end of his turn to a faction called Ruin Dwellers, which cant build units or buildings and cannot be interacted with by either the player or the AI, effectively creating a cooldown on the resettling of ruins before the AI can colonise them again.
This is a way to try and reduce the ammount of whack-a-mole the player has to endure. Been reading people suggesting something like this on different places for a while so I decided to take a crack at it, hopefully its a worthwhile attempt.

HOW IT WORKS
-When the player as a beastman or chaos faction razes a town with any of the options that destroy it, the game will save a variable for that region telling the game to give it to the Ruin Dwellers at the end of the player's turn for a duration of a random ammount of turns between 5 and 10. Decided to make the number random so the player cant completely rely on knowing when some ruin will become colonisable, but knowing it will be at least 5 turns.
-The Ruin Dwellers faction will have a ruins banner and flag to be as unobstrusive as possible, and has ALL diplomacies disabled both towards the AI and the player, meaning the player nor the AI can declare war on them or any other act of diplomacy. This means the AI will see their settlements as a neutral faction and will simply ignore them and go do something else.
-At the end of the duration of 5 to 10 turns, the region will automatically become abandoned as usual, at which point the AI is free to colonise it again. When the settlement dies, it will leave behind the usual chaos tower if playing as chaos or the beastman totems if playing as Beastman.

NOTES
-Keeping this as a beta for now and listening to feedback to see if its working right, have only tested it for a few dozen turns on each of beastmen and Chaos but so far I havent had any issues Ive noticed, but some almost always come up.

COMPATIBILITIES
This should work with just about anything.
Savegame compatible.

-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
39 Comments
Uchiha_Murilo 5 Jan, 2021 @ 11:05am 
mod isn't working for me, black screen at new game and even when working around this the lords don't level up
cybvep 19 Dec, 2020 @ 6:40am 
Aha, sorry, I was thinking about prop joe's version.
FinaL 19 Dec, 2020 @ 6:22am 
If I start a new campaign, the "on turn" scripts aren't working. You'll get a black screen, or a out-zoomed campaign map that crashs if you zoom in and your Lord won't guide you around.
cybvep 19 Dec, 2020 @ 6:14am 
Seems to be working for me.
FinaL 19 Dec, 2020 @ 5:44am 
Just for your interest: This mod isn't working anymore.
Green Rabbit 21 Sep, 2020 @ 10:09am 
just to clarify its not my doing
that fix is made by prop joe
but i still think a lot of people deserve to know it so i post here
Thx a lot mate!
Anyndel  [author] 21 Sep, 2020 @ 8:32am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.

@Newppp
Thanks for making a fix!
Green Rabbit 24 May, 2020 @ 5:40am 
Update? ill be waiting thx a lot
규동 22 May, 2020 @ 5:22am 
please update this wonderful mod.. i can't play without it