Total War: WARHAMMER II

Total War: WARHAMMER II

Ruin Resettling Cooldown for the AI
39 Comments
Uchiha_Murilo 5 Jan, 2021 @ 11:05am 
mod isn't working for me, black screen at new game and even when working around this the lords don't level up
cybvep 19 Dec, 2020 @ 6:40am 
Aha, sorry, I was thinking about prop joe's version.
FinaL 19 Dec, 2020 @ 6:22am 
If I start a new campaign, the "on turn" scripts aren't working. You'll get a black screen, or a out-zoomed campaign map that crashs if you zoom in and your Lord won't guide you around.
cybvep 19 Dec, 2020 @ 6:14am 
Seems to be working for me.
FinaL 19 Dec, 2020 @ 5:44am 
Just for your interest: This mod isn't working anymore.
Green Rabbit 21 Sep, 2020 @ 10:09am 
just to clarify its not my doing
that fix is made by prop joe
but i still think a lot of people deserve to know it so i post here
Thx a lot mate!
Anyndel  [author] 21 Sep, 2020 @ 8:32am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.

@Newppp
Thanks for making a fix!
Green Rabbit 24 May, 2020 @ 5:40am 
Update? ill be waiting thx a lot
규동 22 May, 2020 @ 5:22am 
please update this wonderful mod.. i can't play without it
eatonpye 27 Apr, 2020 @ 9:58am 
It would be lovely if you could make this mod available to all factions. It would be nice to use against skaven.
JeffreyFo 22 Apr, 2020 @ 3:32pm 
Got a bug where Karak Hirn declared war on ruin dwellers. I could send you the save file somehow if you want to take a look, just let me know what would be convenient for you.
Gwyndolin 1 Apr, 2020 @ 1:02pm 
Tried this on an ongoing beastman campaign, King's Shilling Patch v1.8.3. It worked initially until the order-tide factions declared war on the Ruin Dwellers faction. Since the AI could then occupy the settlements instead of colonizing them, thus avoiding any unit costs, the mod made things even more difficult to deal with. (I had no other mods activated or even installed; also on live patch, not Proving Grounds Beta).

Darth ZarZax 31 Mar, 2020 @ 8:45am 
It would be great to have option or another version with 300-500 turns cooldown. Is it possible?
Pall_Bearmasher 17 Mar, 2020 @ 5:13pm 
Some razing options for beastmen in SFO this does not work
Ironguard 1 Feb, 2020 @ 10:23pm 
holy whack! A needed mod finally came to life.
Brilliant work sir
Mikumo 19 Jan, 2020 @ 7:46am 
Thanks for your brilliant work! I suggest there could be a button for players to switch the duration of Ruin Dwellers depending on their personal preferences, for example we can have 5 turns to 500 turns XD
Stroncium 19 Jan, 2020 @ 2:23am 
Also it obviously breaks the balance of the game, as the faction you start burning first wont ever have time to expand. Meaning if you start with Kislev, they will never reach the point of having big guns etc., as you will eradicate them before they get there,

That being said, in vanilla without this mod I burned 90 percent of Kislev only for them to bounce back in like 10 turns and field 5 armies and ending up being a major superpower, so regular razing really doesnt do ANYTHING. So F the balance, it doesnt work for Chaos anyways.
Stroncium 19 Jan, 2020 @ 2:20am 
It did great, It basically allows you to slowly burn down the whole world., leaving only ruins behind.

There are two "downsides". Firstly, the ruin dweller faction does not generate as much chaos corruption as standard ruins, so you wont be able to spread it as fast as you should,,so the enemy armies dont take much attrition. Nothing really major.

Secondly, since you burn everything, all the other evil factions like Moulder cant expand, as everything around them is ruin.

That being said, as chaos you can just go full on crusade and destroy EVERYONE, leaving the world a wasteland.
Villas 15 Jan, 2020 @ 1:53pm 
@Stroncium Plz let us know if it did great
Anyndel  [author] 12 Jan, 2020 @ 4:55am 
@Stroncium let me know how that went, that is interesting, hadnt thought of testing a permanent ruin settling thing like that.
Anyndel  [author] 12 Jan, 2020 @ 4:54am 
@Ray
That is a bug, the ruin dwellers should be completely excluded from any diplomacy being done to them by both player and AI, what faction declared war on them? Maybe if you run a mod that does a blanket war declaration on every faction in the game that might include them.
RayBloodyPurchase 8 Jan, 2020 @ 7:34am 
This mod is really great, but I just had the ruin dwellers get war declared on them? is this normal or a bug?
cybvep 4 Jan, 2020 @ 8:33am 
I've not encountered any bugs so far during the Chaos camping . Technically, everything works fine. However, balance-wise the minimum cooldown should definitely be increased to 10 turns. 5 turns is far too low, it barely has an impact .
Stroncium 30 Dec, 2019 @ 7:04am 
I took your baby and twisted it even further, changing the time to 300 turns. Now I can go and burn down the world as Archaon.
Stroncium 29 Dec, 2019 @ 11:19pm 
This looks to be exactly what I was looking for, gonna give it a try. Thank you.
MorglumNecksnapper 29 Dec, 2019 @ 12:34pm 
Amazing mod, does it work for Norsca?
calmatt89 27 Dec, 2019 @ 12:54pm 
Victor, you can resettle units with just a lord. More units just reduces the cost. The AI can resettle everything with a Lord because they have bonuses to gold.
Villas 23 Dec, 2019 @ 1:06pm 
This is a godsend. Can't tell you how annyoing it is to have tiny armies fleeing from our doomstacks, just to be able to resettle everything behind your backs. It's not that they will be a challenge, because even doing that they still can't beat us.

I mean, the player can't resettle ruins if he/she don't have the necessary numbers in their armies to do so, as required by the game. SO HOW THE HELL can the AI resettle everying with just 1 lord and 1 or 2 units?!

Thanks for this effort man!
Flying Red Rooster 22 Dec, 2019 @ 1:41pm 
Hey Anyndel, love your mods; keep up the great work.

I was wondering if you could add a version of this mod which worked for every faction, and maybe give us the option to choose the cooldown length or simply make it last longer.

I find it would do a better job of showing the devastation of war as opposed to having razed cities pop back up so quickly, especially when playing on higher difficulties.

Cheers man
Wand_Face_ 20 Dec, 2019 @ 6:58am 
Seems like a great idea I'll try it out. If its ever possible to apply this to all factions it might be something to consider. It gets annoying when I raze a settlement then some neutral faction takes it instantly then gets upset that I'm now trespassing. However that's hardly a big issue but could be something to look at if your interested in developing this mod further.
viranto 16 Dec, 2019 @ 11:57pm 
Interesting mod. I will try it out and hope it help me to destroy the whole world
Msyltek 16 Dec, 2019 @ 9:26pm 
bery good
Anyndel  [author] 16 Dec, 2019 @ 7:22pm 
@cyvep
Only for Beastmen and Chaos for now, will see about making it work for norsca as well, but its a bit harder due to the fact it might interfere with the totems and so on.
Warhammer 16 Dec, 2019 @ 5:40am 
Why don't you reply to messages.
cybvep 16 Dec, 2019 @ 4:47am 
BTW does it work for Norsca?
cybvep 16 Dec, 2019 @ 12:32am 
Excellent. I will test this when I have the occasion.
Fequois 15 Dec, 2019 @ 11:11pm 
This is a really great idea. Hopefully this'll make those factions more manageable, because it sucks when things pop back up right in your footstep.
Kapetansky 15 Dec, 2019 @ 7:45pm 
multiplayer compatible?