RimWorld

RimWorld

6,783 ratings
Vanilla Events Expanded
4
5
27
4
14
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.386 MB
16 Dec, 2019 @ 10:08am
29 Jun @ 9:40am
45 Change Notes ( view )

Subscribe to download
Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
133
11 Jul @ 8:33am
PINNED: Bug report
Kikohi
40
1 Jul @ 2:47pm
Put your ideas for events here!
Nimble102
6
3
17 May, 2024 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,890 Comments
ObscureParticle 5 hours ago 
Has drought been adjusted for the new Grassland biome? Sounds like if i settle there now I have double the chances of it. One form the Odyssey DLC and one from Vanilla Events Expanded.
Hasselbachel 7 Jul @ 6:08am 
@jesus.fulchini Probably because they are hardcoded to only occur after 3 ingame years
CrazyOatmeal 1 Jul @ 12:54pm 
Ice age global warming combo has happened 4 times now, classic oskar code
😑 30 Jun @ 7:55am 
sweet
Nim 29 Jun @ 11:53pm 
Although I'm a little scared to suggest this, I feel like the Long Night event should also have the cooling effects of Ice Age.
Futstub 29 Jun @ 10:03am 
Let's gooooooooo. Thx Oscar!
jesus.fulchini 24 Jun @ 10:49am 
When I try to start an Ice Age through the debug menu it doesnt let me, ive tested all other events even vanilla ones and the only ones that dont seem to work are Ice Age and Global Warming. Is there a fix? Im trying to make a gameplay were winters and summers last years.
ryhndo 23 Jun @ 9:50am 
@C Sparks Turtle only in the rain
Jourteen 22 Jun @ 6:53pm 
I got super unlucky by getting slammed with global warming and a heat wave at the same time while I was right in the middle of summer. One of my colonists made the mistake of going outside and immediately got glassed by the 200+ degrees fahrenheit heat blast.
ExterminaTor 22 Jun @ 2:32pm 
UPDATE PLEASE!