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Normally Toxic Fallout last between 2-10 days. I think it is rather weak since you just manage to adapt to the situation before it is over. When you managed to craft the enviormental gear to fight in a toxic waste, it is over. So all Toxic Fallout do is to kill all animals and plants.
I want to see Toxic Fallout lasting beteen a year or so. Like the purpule events. It will be a real challenge.
warming、ice age、psy rain is toooooooo long!!!!can fix it and make it shorter?plzzzzz
I often have hunting parties, yet not a single crush.
Most likely some mod conflict i think.
i was expecting to start dying of famine and freezing when I got this event
it would be really immersive if it could be expanded with this
pretty please <3
Thank you so much for the great mod.
I have a suggestion and I couldn't find it anywhere in the idea discussion nor in these comments, so, sorry in case I missed it:
The long night event should also slowly drop temperatures when it lasts several days and solar flares should be disabled while it is active... because, you know... the sun is blocked.
Sending love to you!
Also, Psychic Rain should have a slightly higher chance of dissipating early, I think. The aging isn't even that much of a hassle, but I'm extremely annoyed by the lack of visibility and the inability to see jack shit on my map outside of the few brightest hours of the day.
Maybe the psychic rain will sometimes be a psychic drizzle? So it isn't absolutely hammering monsoon rains for 2 years straight? Please. I beg you.
Vanilla now display Debug gizmos only when GOD mode is enabled, not DevMode.
As a lot of players play with DevMode enabled all the time, hidden Debug gizmos won't reveal secrets about pawns.
Your HediffComp_Traitor has `Now` Debug gizmo that will instantly tell the player, that the joined pawn is a traitor if DevMode is enabled.
Would be nice, if it was shown only when GOD mode is enabled, the same as vanilla.
other disabled events have so far not occured.