Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Baktrian Roster Expansion (BRE)
   
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Tags: mod, Units
File Size
Posted
Updated
33.567 MB
11 Nov, 2013 @ 7:02am
5 Jun, 2015 @ 11:39am
37 Change Notes ( view )

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Baktrian Roster Expansion (BRE)

Description
BRE is a roster expanding, reskinning, and rebalancing mod aimed solely at the faction of Baktria. Europa Barbarorum was used as the primary source for the new units and reskins, and the current total of additions is around 10. Reskinned and/or rebalanced units include, Baktrian Horse Archers, Baktrian Royal Cavalry, Baktrian Royal Guard, Baktrian Elephant Mahouts, as well as reskins that are unique to Baktria for units that are shared by other factions, such as the Hellenic Cataphracts, Greek Peltasts, and Thureos Spears. The 5 Baktrian generals are also reskinned, in addition to new officer variants. All new unit stats and rebalances are based off of vanilla stats, attempting to maintain vanilla balance while providing units that are useful alongside the vanilla roster. Like all of my other mods I intend to update and support this mod as time goes on, and please report any problems you might have in the comments below and I'll try to get back to you.
**Now featuring Meneros's greek armours, see his mod on TWC or the workshop, it's an excellent reskin of almost all greek units as well as adding many new ones to several greek factions. I use it myself.

Thank you and enjoy the mod!

Credits
This mod makes heavy use of Ahigas eastern scale linothorax textures.
To Meneros for his excellent linothorax textures and rigid models, of the regular, scale and mail variety.
To Arthalion for letting me use his sleeveless tunics on my Cataphracts, cleaning up that little bit of clipping that was nagging at me.

Useful Links;
UPC Project, adds translations for many different mods, most of mine are included.
http://www.twcenter.net/forums/showthread.php?621968-Unit-Pack-Compatibility-Rome-2-%28UPC-ROM%29-updated-6-12-2013

**Special Patch 14 Notice/Update**
It's been a long time but now that Rome 2 seems to be in a much much more steady place when it comes to patches I feel that I can go about updating all of my mods for stats and balancing with the confidence that the changes will stand a much longer period of time, if not indefinitely. Any plans I'd made for adding to or modifying my packs have been scrapped, but I will go over them all and check my data tables for problems and make necessary changes for balancing. After this is done I will immediately begin combining all of my unit packs into one super pack. This had originally been postponed so that I could finalize work on my changes to ACRE, but since such changes are discontinued I can combine them without worry.
Also, as I stated before in a comment, I consider all of my packs to be 'open source', or what ever you might call it for the sake of RTW2. Any and all modders may make what ever use they please of my work, integrate, modify, or what have you, I do not require recognition or permission. It's enough for me to know that people are having fun with what I've done. The only caveat to this is that some of my mods include work by other modders, to which you will need to provide credit.

Thank you all for following my work, and I hope you've enjoyed my unit packs.
292 Comments
Can of Pibbxtra 5 Apr, 2022 @ 9:50pm 
update?
jjjjumper 12 Jul, 2018 @ 8:34pm 
update please
Oniyami Ryukage 18 Jun, 2018 @ 2:39am 
Update please?
Owain 1005 21 Jun, 2017 @ 1:19pm 
Apparently it needs to update for me, but it won't actually do anything, and I can't currently use this mod even though it worked fine like 5 days back. Any ideas?
WarheadsByLink 28 Apr, 2015 @ 6:24am 
Thanks very much I'll have to give it another go with your advice in mind =)
V3  [author] 25 Apr, 2015 @ 5:14pm 
CONT @Warhead
If you want the stat changes gone on VANILLA units only then you need to remove the entries for them in the land_units and main_units tables. Vanilla units will start with the Bac_ tag infront of them. Just do not delete something dependent upon something else without removing every other instance of it or you will crash. Some things will cause a crash if missing, others will just appear invisible or not at all. Keep it limited to what I've stated here.
V3  [author] 25 Apr, 2015 @ 5:14pm 
@Warhead
It's not overly complicated, but it is slightly involved. There's a set number of tables you need to pull out of my mod and then remove the information for the units you don't want. The simplest way is to just remove information from the tables for all of the other units, while leaving no dependencies that could cause a crash. If you just want the added units to not be recruiting, you just need to remove their permission in the units_to_groupings_military_permissions table, all except for the indian units. If you want the reskins gone you can delete the entries in the variants table for those units as well as just deleting the variant mesh definitions themselves.
WarheadsByLink 6 Apr, 2015 @ 3:25am 
Hey, I really like the look of your mod but I was wondering if you could help? I'm quite happy with most of the vanilla units but I really want to add your Indian units to the roster. Is there a way I could edit the mod to only include these units? I tried some editing myself but to no avail. Thanks
mcoig 24 Oct, 2014 @ 12:22pm 
mate can you change the baktarian royal guard skin back to orignal? this one looks too dull
jayful 4 Oct, 2014 @ 8:57pm 
Thank you for these mods!