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If you want the stat changes gone on VANILLA units only then you need to remove the entries for them in the land_units and main_units tables. Vanilla units will start with the Bac_ tag infront of them. Just do not delete something dependent upon something else without removing every other instance of it or you will crash. Some things will cause a crash if missing, others will just appear invisible or not at all. Keep it limited to what I've stated here.
It's not overly complicated, but it is slightly involved. There's a set number of tables you need to pull out of my mod and then remove the information for the units you don't want. The simplest way is to just remove information from the tables for all of the other units, while leaving no dependencies that could cause a crash. If you just want the added units to not be recruiting, you just need to remove their permission in the units_to_groupings_military_permissions table, all except for the indian units. If you want the reskins gone you can delete the entries in the variants table for those units as well as just deleting the variant mesh definitions themselves.