Transport Fever 2

Transport Fever 2

30 ratings
EMP: High Costs (Challenge for free maps)
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Misc: Script Mod
File Size
Posted
Updated
4.454 MB
20 Dec, 2019 @ 5:15pm
11 Sep, 2024 @ 1:27pm
6 Change Notes ( view )

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EMP: High Costs (Challenge for free maps)

In 1 collection by PMV
Economy Modding Pack
7 items
Description
Combine this mod with others from the modpack to change your experience even more.

Nothing for beginners!
Hard, harder, to hard. This mod is for veterans. Player, who know the game and finished a big map with billions of money. This mod will not prevent you from getting rich. It will just make it longer. Especially at beginning you will struggle. Be adviced: don't overshoot. The recommended settings are already very hard. I'm still testing what is a good balance. And for that, i would like to have your input. But take your time and don't just tell me, if it is to hard for you. Please play as long as you get, and then make your meaningful post. I love to read your commend :)

Goal of this mod
  • very profitable truck routes at start needed
  • higher costs of terrain forces you to careful planing of rail layout
  • high building costs of airport will make most profitable transport typ to the most expensive one
  • disadvantage: begin is very slow-moving
  • disadvantage: start at 1850 not recommended
  • disadvantage: Don't expect to get just bankrupt. Really, if you don't find a very good start it will just get very very slow-moving. And [/line]

    What does this mod do?
    Changes costs based on original game costs. Maintenance costs of rail, streets and airports will increase in same ratio. For every point there are two settings: HARD and BRUTAL. The recommended setting is marked as bold. Setting NORMAL will change nothing.
    • terrain up, down and tunnel x4 or x8
    • bridge x2 or x4
    • railroad (+ catenary) x2 (and x3.3) or x4 (and x6.6)
    • buying fields from farms will cost x50 or x100
    • countryroad+hiighway x4 + x6 or x8 + x12
    • airport x5 or x10

    Game will refund building costs if bulldozed shortly after building. Without mod, there will be 75% refund in a timeframe of 1 minute. This mod has options to change that, too:
    • FULL: 100% refund in timeframe of 1 minute
    • HALF: 50% refund in timeframe of 1 minute
    • NONE: no refund


  • maintenance costs rais accordingly to the build costs (for rail, streets and airports)
    To prevent you from building only wide streets, because otherwise vehicles could not drive as fast as they could, this mod gives you the option to change the allowed speed on streets per street type instead of lane count. If this option is activated:
    • highways (2+3 lanes) allow 100km/h
    • modern countryroads will be limited to only 80km/h

    Savegame safe?
    This mod can be added and removed safely, from any savegame as you want. Only maintenance kosts will not change for already build buildings.

    Note: only cost of vanilla airport is changed, if there is a new one please let me know


    Supporting me
    If you want to support me, you can do so with PayPal:
    [paypal.me]


    Part of Economy Modding Pack
    (c) 2021-2024 by Michael (PMV) Verhülsdonk
30 Comments
muddysoap14 7 Feb, 2023 @ 11:52pm 
i found a way to change the parameters for terrain and tunnels,
this is the directory: G:\Steam\steamapps\workshop\content\1066780\1941696761/mod.lua

and in that file (mod.lua) your looking for this:

local function readModParams(params)
if params == nil then
return
end

if params.highercosts_terrain == 0 then
--unchanged
multiplier.terrain = 1
multiplier.tunnel = 1
elseif params.highercosts_terrain == 1 then
--hard
multiplier.terrain = 1.0
multiplier.tunnel = 4.0
elseif params.highercosts_terrain == 2 then
--brutal
multiplier.terrain = 1.0
multiplier.tunnel = 8.0

i'v changed the terrain value from 8.0 to 1.0 doing this will keep the tunnel cost high but any terrain changes normal.
muddysoap14 30 Nov, 2022 @ 1:34am 
@PMV ah that sucks, thanks for the reply anyway, it just I'm making a map with lots of mountains and I would like to discourage players from just building tunnels strait through the mountains and in stead build track along the contours of the mountain to traverse it, not really doable when it cost to much to build a track/road that also changes the terrain.
thanks anyway.
PMV  [author] 29 Nov, 2022 @ 10:32am 
@muddysoap14
unfortunately not
muddysoap14 29 Nov, 2022 @ 6:18am 
is it possible to separate the terrain setting from the tunnel setting so that they are their own thing?
PMV  [author] 2 Aug, 2021 @ 4:42am 
@TheMinefighter
The mod-settings are where you enable and disable mods for your maps. At that page on the right side under the picture of the currently selected mod. So, you have to select the mod first, before the mod-settings for that mod will be displayed there. Hope that was helpful :)
TheMinefighter 30 Jul, 2021 @ 2:46am 
Where can you fund the settings menu?
Ims 2 Jul, 2021 @ 3:19pm 
Thanks. :)
PMV  [author] 2 Jul, 2021 @ 11:24am 
@lms
this changes only already given costs from the game, so this mod doesn't create any new "Other" cost :)
Ims 29 Jun, 2021 @ 9:04am 
Do the expenses from this mod still show up under maintenance in the finances sheet, or does it put some of them under Other?
PMV  [author] 26 Apr, 2021 @ 9:04am 
@briansyston
1. if i undstand your "hump back" correct, then this point is explained under "Savegame safe?" :)

2. What do you mean with "min collision height"? this mod doesn't do anything about collisions?