Sid Meier's Civilization V

Sid Meier's Civilization V

83 ratings
Ancient Egypt New Kingdom Scenario
   
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File Size
Posted
Updated
15.366 MB
16 Nov, 2013 @ 2:14pm
28 Feb, 2015 @ 1:11pm
2 Change Notes ( view )

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Ancient Egypt New Kingdom Scenario

In 1 collection by framedarchitecture
Historical Scenarios
7 items
Description
Reunify Egypt under a single Pharaoh!
It is 1600BC, and Egypt is divided: the foreign Hyksos rule Lower Egypt, native kings rule Upper Egypt, and the city of Kerma controls Nubia. You have 150 Turns to unify all Egypt under a single Pharaoh, and build an empire that will stand the test of time.

Scenario Features
* Play as Nubia, the Hyksos, or Egypt.
* All new Tech Tree, Buildings, Units and Policies reflect Egyptian culture.
* Each playable civilization has six Unique Buildings and Units.
* 15 new religious cults play a significant role in gameplay.
* The yearly flood of the Nile River can greatly impact the land and city growth.
* Special thanks to Danrell[forums.civfanatics.com], for almost all the unit models in this mod!
* ??? ?? by Midway!

How to Load
Activate Mod > Single Player> Custom Game > Ancient Egypt Scenario > Load Mod
If you have trouble downloading or installing this mod (i.e. the mod does not display in your Mods list), see this guide.

Troubleshooting
1. Disable all other mods.
2. Delete Cache and ModUserData files here:
C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\ModUserData
3. Delete any earlier versions of this mod.

Requires Gods and Kings Expansion!
29 Comments
ahmedaboulenein 16 Nov, 2024 @ 3:18pm 
I love this scenarios and I’ve been playing it a lot but I’m noticing that the AI sometimes gets settlers and founds new cities which seems to be unintended because they recycle existing city names and it looks like the map is already full. I believe I also ended up with a settler one time but can’t remember if it just appeared or if I captured it.
Caracal 25 Jul, 2020 @ 3:22pm 
Another Bug: I am not getting the Medic promotion on Archery units built in cities with the Apothecary building.
Caracal 24 Jul, 2020 @ 3:26pm 
I am unable to build mines on hills without resources. Is this intentional? I can build mines on resources (gold etc.) and I can build farms on plains-hills but no mines.
Caracal 23 Jul, 2020 @ 5:40pm 
Looks great! Works flawlessly. TYVM
Av Rand 30 Apr, 2016 @ 12:48am 
i've just been playing this mod (again). It's really cool. Just taken over 4 Hyksos cities. I love how historically accurate it is, this is pretty much the perfect mod for me. Tthe time-specific units, the temples to each god in their cult center, the fact you can put ships in the nile. I feel like Pharoah Ahmose, killing all these Hyksos. Let's just hope i'm not going to end up like Kamose :P. 3 thumbs up!
Golstein 11 Jun, 2015 @ 1:25pm 
Why is the mod blocking? I have BNW
AndreaParo 3 Mar, 2015 @ 11:18am 
Yes, tested, thanks :) Epic scenario, I really love the work you have done with resources. :)
framedarchitecture  [author] 3 Mar, 2015 @ 10:02am 
@AndreaParo Yes; this mod unloads BNW if installed.
AndreaParo 3 Mar, 2015 @ 9:31am 
Works with BNW?
SkinnyMeenis__ 29 Oct, 2014 @ 5:32am 
Also add in an Abbysinia