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3-I feel that the borders should expand as the game progresses and it would be nice also if there was a scout and/or units can explore automated. It was difficult to see how many more citites and city states were left.
Francois09
The scenario I created has civilizations and city-states with defined starting cities, units, technologies, buildings, etc, and it even has a defined starting date. When I load the scenario (I put a checkmark in a button that says "Load Scenario" or something like that) it ignores everything I put on the scenario and I start in a random location, with a Settler and a Warrior in 4000 BC, like any standard game.
How do I make it so I do not have this problem?
1 worker costs 3 gold per turn.
1 unit costs about 10 gold per turn.
It is so hard to manage economy or maintain good army due to high costs.
Is this intended or bug?
There have been several dissolutions and unifications of upper and lower Ancient Egypt. This scenario is about the rebellion against the Hyksos started by the 18th dynasty (Ahmose I) and his successors, and completed most notably by one of the greatest general-kings in history Thutmosis III.
On a side note, this is a fantastic mod. Thank you so much for making this!
Very Historical.
Tactically well designed.
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