Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Egypt New Kingdom Scenario
29 Comments
ahmedaboulenein 16 Nov, 2024 @ 3:18pm 
I love this scenarios and I’ve been playing it a lot but I’m noticing that the AI sometimes gets settlers and founds new cities which seems to be unintended because they recycle existing city names and it looks like the map is already full. I believe I also ended up with a settler one time but can’t remember if it just appeared or if I captured it.
Caracal 25 Jul, 2020 @ 3:22pm 
Another Bug: I am not getting the Medic promotion on Archery units built in cities with the Apothecary building.
Caracal 24 Jul, 2020 @ 3:26pm 
I am unable to build mines on hills without resources. Is this intentional? I can build mines on resources (gold etc.) and I can build farms on plains-hills but no mines.
Caracal 23 Jul, 2020 @ 5:40pm 
Looks great! Works flawlessly. TYVM
Av Rand 30 Apr, 2016 @ 12:48am 
i've just been playing this mod (again). It's really cool. Just taken over 4 Hyksos cities. I love how historically accurate it is, this is pretty much the perfect mod for me. Tthe time-specific units, the temples to each god in their cult center, the fact you can put ships in the nile. I feel like Pharoah Ahmose, killing all these Hyksos. Let's just hope i'm not going to end up like Kamose :P. 3 thumbs up!
Golstein 11 Jun, 2015 @ 1:25pm 
Why is the mod blocking? I have BNW
AndreaParo 3 Mar, 2015 @ 11:18am 
Yes, tested, thanks :) Epic scenario, I really love the work you have done with resources. :)
framedarchitecture  [author] 3 Mar, 2015 @ 10:02am 
@AndreaParo Yes; this mod unloads BNW if installed.
AndreaParo 3 Mar, 2015 @ 9:31am 
Works with BNW?
SkinnyMeenis__ 29 Oct, 2014 @ 5:32am 
Also add in an Abbysinia
SkinnyMeenis__ 29 Oct, 2014 @ 5:31am 
Add in Assyria or Hittites as a horde sort of faction invading from the North - or even the SEA PEOPLES
Av Rand 9 Jul, 2014 @ 6:18pm 
nice. Maybe you could do a egyptian vs hittite war scenario next.
Reinoldus 11 Jun, 2014 @ 11:48am 
Very nice, nearly perfect!
Micro and Soft 20 Apr, 2014 @ 9:40am 
Does anyone have a up to date custom resource tutorial? I been wanting to learn how and to change the resource color to make it more accurate but the one from 2011 uses modbuddy and I want to know if their's an easier way. Thanks!
dancpayne 8 Apr, 2014 @ 12:43am 
very fun. thx for making this. dan
Francois-Pierre 2 Feb, 2014 @ 6:51pm 
Thank you!
framedarchitecture  [author] 2 Feb, 2014 @ 5:34pm 
@Francois09 Most of my mods, including this one, enable policy saving. Dismiss the choose policy popup by right-clicking it.
Francois-Pierre 2 Feb, 2014 @ 3:25pm 
Hi I just got your scenario and its great! But I do have a few suggestions and concerns: 1-I played as Nubia-Once I reached 6 turns left of the game, the adopt policy poped up. I had no need to adopt a policy as I had adopted them all and this caused a issue. I couldnt go to the next turn cycle. Do you think you could update the scenario and please add more solicy polices to adopt? 2-I really really love the scenario but would also like it if you could add some great female egyptian and nubian leaders as well. ie. Cleopatra, Hatshepsut, Nefertiti, Nefertari, Ankhesenamun, Candace Amantombikhatashan, Naparaye. These are all queens of that area and time periods of your scenario. :)
3-I feel that the borders should expand as the game progresses and it would be nice also if there was a scout and/or units can explore automated. It was difficult to see how many more citites and city states were left.

Francois09
framedarchitecture  [author] 26 Jan, 2014 @ 4:00pm 
@AlexeiArwinson Use the Custom Game setup screen, not the Load scenario check box.
HeliosFortun 9 Jan, 2014 @ 6:26pm 
I am having a problem with a scenario I created and I hope you can help me.

The scenario I created has civilizations and city-states with defined starting cities, units, technologies, buildings, etc, and it even has a defined starting date. When I load the scenario (I put a checkmark in a button that says "Load Scenario" or something like that) it ignores everything I put on the scenario and I start in a random location, with a Settler and a Warrior in 4000 BC, like any standard game.

How do I make it so I do not have this problem?
🙂 24 Nov, 2013 @ 12:24am 
little question.

1 worker costs 3 gold per turn.
1 unit costs about 10 gold per turn.

It is so hard to manage economy or maintain good army due to high costs.

Is this intended or bug?
Vuvo 24 Nov, 2013 @ 12:01am 
fking gods and kings
framedarchitecture  [author] 22 Nov, 2013 @ 12:38am 
@mikerequadt You must enable this scenario after navigating through the Mods option in the main menu. Even mods called "Scenarios" will not be listed in the Civ V "Scenarios" list. For further help, see link in description above.
Hermann der Cheruskerfürst 22 Nov, 2013 @ 12:13am 
I have subscribed to this, but it doesn't show-up in the scenarios when I launch, so what's the secret to get this to run? Consider this an IT logged job request.
Nadia Om 19 Nov, 2013 @ 5:35pm 
ah, yes, but i was thinking about the old kingdom. I meant that when lower and upper egypt were unified for the first time, but you are correct in your statement as well.
iamblichos 19 Nov, 2013 @ 8:55am 
the legendary King Menes (Narmar) is related to uniting Egypt in predynastic times, or the inauguration of the first dynasty.

There have been several dissolutions and unifications of upper and lower Ancient Egypt. This scenario is about the rebellion against the Hyksos started by the 18th dynasty (Ahmose I) and his successors, and completed most notably by one of the greatest general-kings in history Thutmosis III.
Nadia Om 18 Nov, 2013 @ 7:33pm 
@erkohrs- no, the upper egyptian king Menes unified egypt. :)
On a side note, this is a fantastic mod. Thank you so much for making this!
Holden Ennis 2 17 Nov, 2013 @ 4:20pm 
Really cool! Did Ramess II untie Egypt? I do not know his bio.
🙂 17 Nov, 2013 @ 9:12am 
[h1]This is an amazing mod.
Very Historical.
Tactically well designed.
[/h1]