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Stuck around the end where I have to link up w/ Viper Blue, but there's too many enemy RPG AIs spawning in the perimeter.
The thing gets blown up within 20 seconds of that 1st wave.
Only way of negotiating out of this is if I'm lucky enough for Heli CAS to hit the actual RPG guy among all others, but it just never happens.
Should have the option of passing that checkpoint if Viper Blue gets blown up, I even cleared the perimeter but couldn't move on mission-wise.
Anyways point taken might as well design a new mission at this point...Great job though!
Anyway, the mission still works very well and is good to play. Keep up the good work. Cya.
2) Yeah, I never got back to fix this. Don't know if I'm going to deal with it in the future, as like with the other missions, the codebase is pretty old and horrible by now. Probably would be easier to just write a new mission.
I only have two questions for now. 1) Why is this scenario not in your "CSAT missions" collection? :)
2) In the end, I can see the FIA squadron spawning behind the house.
I'll keep playing to give you other feedbacks.
Cya.
Maybe part 2 can have the BTR coming back to the town to battle take it for good?
As for the talking about VAS bellow: it is not needed. Its not that type of mission. And for the creator: you could add some stuff to the weapon pool. That way you could pick from a small selection of stuff from the inventory button in the briefing section of the mission.