Arma 3
Hornet Nest
26 Comments
Liberty_Valance 20 Aug, 2023 @ 11:02am 
a classic; thanks
RayRay! 7 May, 2022 @ 6:47am 
Playing this in 2022...Crazy fun:
Stuck around the end where I have to link up w/ Viper Blue, but there's too many enemy RPG AIs spawning in the perimeter.
The thing gets blown up within 20 seconds of that 1st wave.
Only way of negotiating out of this is if I'm lucky enough for Heli CAS to hit the actual RPG guy among all others, but it just never happens.
Should have the option of passing that checkpoint if Viper Blue gets blown up, I even cleared the perimeter but couldn't move on mission-wise.
Anyways point taken might as well design a new mission at this point...Great job though!
Wookiejedi 18 May, 2019 @ 6:03am 
That was awesome! Only me and Rahim made it to the hold out point :D Definitely trying your other missions now
Eron 28 Jul, 2018 @ 2:23pm 
Many thanks for the reply, Lexx. I would love to see her updated, but that's okay. Everything has its time. :)
Anyway, the mission still works very well and is good to play. Keep up the good work. Cya.
Lexx  [author] 28 Jul, 2018 @ 9:25am 
@Bairro: 1) Good question. While it actually was part of my original CSAT campaign, I guess it fell off my radar at some point. Maybe I felt the quality wasn't up enough anymore, because when playing it the last time, I noticed so many flaws and tiny things that annoyed me. It's pretty much the second A3 mission that I ever released, and it never got a necessary facelift. Honestly, at this point - and after all the official patches that broke so many things - I'm surprised it still works at all.
2) Yeah, I never got back to fix this. Don't know if I'm going to deal with it in the future, as like with the other missions, the codebase is pretty old and horrible by now. Probably would be easier to just write a new mission.
Eron 27 Jul, 2018 @ 6:40am 
This scenario is excellent! It surprised me that you created it in 2013. Good work! The firefights are great and I feel like a squad leader. It's immersive!
I only have two questions for now. 1) Why is this scenario not in your "CSAT missions" collection? :)
2) In the end, I can see the FIA squadron spawning behind the house.

I'll keep playing to give you other feedbacks.

Cya.
giantsquid 19 Jun, 2018 @ 5:04pm 
I think you did a great work with this mission. Bravo!
Variable 10 Aug, 2016 @ 2:46pm 
Wonderful firefight, packed together with a heli insertion, CAS and armored support. You see, one good thing came out of the shitty Apex Protocol campaign - I could see your signature and find your missions!
ConnorG 2 Jan, 2014 @ 10:27am 
Amazing mission. nice work.
fight9 30 Dec, 2013 @ 12:26pm 
Nice, nice. Short but enjoyable mission. This was the first mission I have played as CSAT. I like it. You should add another object after regrouping with the APC... like actually taking the city with the armor rolling with you through the streets. I saw a "? mortar" marker on the map but never heard any artillery fall. Also, the helo support wasn't really needed. Maybe if you added more than one armed MRAP then it wouldn't unbalance things so much.

Maybe part 2 can have the BTR coming back to the town to battle take it for good?

As for the talking about VAS bellow: it is not needed. Its not that type of mission. And for the creator: you could add some stuff to the weapon pool. That way you could pick from a small selection of stuff from the inventory button in the briefing section of the mission.
Born To Feel 28 Dec, 2013 @ 3:21am 
This is good mission. Even a little dramatic when you fall into an ambush. It is sharply and unexpectedly.
drvader 24 Dec, 2013 @ 1:52am 
Yea but you can limit stuff ive seen one that only had NATO and CSAT guns and tgr 21's it was cool but i love you..
Lexx  [author] 24 Dec, 2013 @ 1:47am 
Yeah, but I don't want to. Allowing the player to chose from every item in the game has a big influence on the balancing of a mission.
drvader 24 Dec, 2013 @ 1:44am 
Wut ever you could put in the heli ive seen missions with cars with VAS boxs in them
Lexx  [author] 24 Dec, 2013 @ 1:43am 
No and it wouldn't make much sense in this mission.
drvader 23 Dec, 2013 @ 3:51pm 
Does this have a VAS sytem ?
SnakesBlood 21 Dec, 2013 @ 1:12pm 
Needs scripts updated and maybe add the new vehicles, mainly IFV :D +1
H.o.p 15 Dec, 2013 @ 8:49am 
Wow... I just... I have to say that I was quite surprised! Fun and really intense mission. Half of my team was killed by mortar, only me and medic made it to the end. Even though I had a lot of casualties, I had a great time! Everything worked perfectly for me.

The only thing that struck me was that you can see how enemies suddenly spawn and pop in the air a few meters above the ground at the defence objective. Also, maybe some music or longer dialog at the start of mission when you are sitting in a chopper would help a little, there's a few seconds when basically nothing is going on and whole mood drops down a little. Other than that... awesome! Thank you.
LegendarySupremeMegaMasterGamer 23 Nov, 2013 @ 5:47pm 
It seems like it is pretty rare bug so....
Lexx  [author] 23 Nov, 2013 @ 5:43pm 
It doesn't matter if one or more of your men die. It is only important that all currently alive dudes are in the IFV. No idea what exactly happened in your situation. It could as well be some random ArmA3 bug.
LegendarySupremeMegaMasterGamer 23 Nov, 2013 @ 5:26pm 
One of them was dead, his body was in Abdera. When I got in the apc a marker appeared at his location saying "follow", and all of my squad members started running towards him. I couldn't go back in time to save him because the autosave happened after he died. I think I just did something stupid without knowing it.
Lexx  [author] 23 Nov, 2013 @ 4:09pm 
All of your (alive) squad members need to be in the IFV as well, then he starts moving. It's strange that your squad members ran away from you. This never happened to me before.
LegendarySupremeMegaMasterGamer 23 Nov, 2013 @ 3:46pm 
Great mission, I just couldn't complete it. I got stuck on the part where viper blue came in the apc to pick you up. I got in it like it told you to do but nothing happened and all of my squad members ran away?
spacebrainer 21 Nov, 2013 @ 8:54am 
where did you learn to bring voice acting in your missions?? I would really like it in the missions I made but I can't find a tutorial :(
Engineer 18 Nov, 2013 @ 6:43pm 
alot of fun! no problems that I saw
Skunk 18 Nov, 2013 @ 12:26am 
great mission. well done! faved.