Sid Meier's Civilization VI

Sid Meier's Civilization VI

64 ratings
New Era Settler +Walls
   
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8.744 KB
11 Jan, 2020 @ 9:59pm
22 May, 2022 @ 12:12pm
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New Era Settler +Walls

Description
This mod slows the expansion of civilizations in early game by limiting Settlers and early city capture. A new Settler is granted at no cost with each new era*. Cities will automatically receive Ancient Walls, and City-States will have improved walls. Settlers become Builders upon capture, preventing enemy civilizations from expanding too quickly. If you choose not to wait, producing a Settler requires 10 population and costs 400 production (500%) while reducing 3 population once completed. AI is restricted to one starting Settler, unless set to Immortal difficulty where they will receive another upon founding their Capital.

*Since the introduction of World Eras with the Expansion Packs, players of Rise & Fall and Gathering Storm will trigger a new Settler upon reaching the same era as the current World Era, or when the World Era reaches an era you have completed. Vanilla players will immediately receive a Settler upon reaching each new era.

Compatible with Civilization VI, Rise & Fall, and Gathering Storm. Last tested 5 Sept 2024.

My other Civ 6 mods: https://steamhost.cn/steamcommunity_com/id/dascapitolin/myworkshopfiles/?appid=289070&p=1&numperpage=30

REMEMBER TO ENABLE MOD!
Open Civilization VI. From the menu go to Additional Content, then choose Mods. Left-click on the mod, and press the Enable button. Then, START A NEW GAME.
57 Comments
AlliyahTruesilver 31 Jan, 2023 @ 11:39am 
While it might be nice and seem more progressive, building early settlers can be key for certain civs like the Mayans for example as part of their strategy. I think leaving it as is works.
-=Maure=- 23 Nov, 2022 @ 10:15am 
Personally I like the cost as is, but increase the cost for each built, so that you can settle around one more city per Era without crippling your progress.
Das Capitolin  [author] 3 Nov, 2022 @ 6:47am 
@robbiegr2: I think that most players would agree the cost is appropriate, so that Settlers are unaffordable in early game but buying/producing becomes possible by mid game. That said, you are welcome to customize the cost by editing the file NewEraSettlerUnits.sql.
robbiegr2 2 Nov, 2022 @ 11:25am 
Hi, I really like this mod so thanks for all your work. Is there any way to raise the cost on new settlers more? I want more restriction on the settler production because late game with some of my other mods AI starts spamming settlers and floods the map with settlers that cant/wont settle lmao
Melkor Unchained 11 May, 2022 @ 8:13pm 
Thanks I appreciate. I already use a mod to grant city states free walls so myself and the AI can't rush them, but city states are known for walls. A little, unsuspecting Mayan village in the jungle however... Plus on higher difficulties with the AI settler advantage, its good to be able to knock one down a peg sometimes, especially if you have a civ that calls for it like Aztecs.
Das Capitolin  [author] 10 May, 2022 @ 7:09pm 
Free walls were added to further prevent an early runaway lead. Some people may not like it, but I stand by my decision as it creates much better balance in the early game. Before adding free walls, taking a second city in the ancient era would put you at an enormous advantage that others could not catch up to. That said, I have published this mod without free walls here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806609794
Melkor Unchained 10 May, 2022 @ 1:56pm 
Their strat is early conquest with eagle warriors because they start with their unique unit. Everyone starting with ancient walls nerfs this, though you can still generate the free workers from defeated units to district rush, which is the main benefit, not being able to conquer a couple cities as early is a big downside.
Das Capitolin  [author] 7 May, 2022 @ 8:23am 
@Melkor Unchained: So that I can better understand the problem, please explain how this affects early Aztec gameplay.
Melkor Unchained 6 May, 2022 @ 2:46pm 
Can there be an option for this to switch the ancient walls off? Some cities just don't need walls, and it really messes with Aztec early gameplay.
Das Capitolin  [author] 7 Apr, 2022 @ 4:25pm 
The idea is to balance the start of the game, so you can't runaway with an early lead. Find enjoyment in the struggle.