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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806609794
will try the mod now, sounds good
2. That makes sense. Even so I was expecting everyone to get that settler on the same turn. Regardless, thinking of it as a 'chance of a free settler' with no guarantee exactly when means you still have to consider building settlers. I like this.
1. Cannot declare war until Medieval - I'd read this elsewhere, but it should also be here
2. Settlers: I haven't worked out the pattern. One settler each new era, but I often don't get my first free settler until 7 turns into Classical, and got my 3rd free settler 11 turns before Medieval. Other Civs were waiting for their settler until almost 20 turns after the next era (I know as I was scouting out of curiosity).
All told, great mod, but seems inconsistent - could this be made a feature I wonder?
The first test game (on Prince) one of the other AI's had a settler on turn 19, which shouldn't be possible. The second game (Emperor) nothing to report, other than it was a refreshing change. Will play this mod from time to time. Nice work.
I had to wait till 10 population in my first city, while some civs had their settler out at six or seven population
So, it doesn't really change much
I know whatever I am saying is speculation, I will try the mod as soon as I can :).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337796922
Maybe using Real Strategy changes the way the AI sets out it settlers.
I never did that with ranged attacks and bombers, lol.
I think the movement is fine. I am not really having any encroaching issues, not like when I don't use the mod. I mean there is so much you can do, the AI will still do what it does, stupidly. I think to mod is at a good spot. I can't really see anything really needing change. I will see more in-depth with more games. I tend not to play Domination. The game I got now is Scotland and I am going to go for Science Victory.
Regarding this mod, I might consider limiting Settler movement to only 1 tile per turn. That would really slow them down, but also make it possible to block encroaching settlement more easily. What do you think of this idea?
I really do like the early game a lot though. I give this mod a 10 out 10 in my book.
I think the more games we play, we will get an understanding where things should be, like you said its Beta.
Too bad there couldn't be coding to say after a certain game Era, stop giving out those free settlers. I feel like Renaissance Era i might not need the free ones anymore, since I have enough production in a few cities to do them myself.
Well Thanks for doing this mod, greatly appreciate it.
I like the idea that you half your population from the required cost of 10. I think that would help Potato Settler mod, if they went 6 cost and reduced to 3, like I said below 6/3. But I find the 6/3 is too soon for a city in my taste. That is why I want to play with the idea of 8/4 and see how that plays out.
Maybe more players will give us more feedback on the 10/5. I want to see what they think.
I find my first city gets too many Districts and unit. I find I am producing things I don't really need. By time I get to 10 pop in a city, I am at the point where I can't build anymore Districts until I have 10 pop. So I either have to build a Settler or another District.
Things go really slow for me and AI, then Medieval came I was able to get like 2 or settlers out, from either Era or production. I think I had already 2 cites before that. There didn't seem a steady incline up new cities before that. It was like I was at 2 then there was a boom for me in Medieval era.