Portal 2

Portal 2

91 ratings
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21.712 MB
12 Jan, 2020 @ 11:54am
13 Jan, 2020 @ 2:14am
3 Change Notes ( view )

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Description
In several ways, this map is similar to Reversal: two cubes that don't autorespawn, a funnel, a track platform, a trigger button, fancy visuals, and a couple of creative moves as part of the solution. The difference is, Reversal made it to my personal best of collection, whereas this one probably isn't that good. Still, I hope you'll enjoy solving it.

As always, no cube throwing, tight jumps, glitches or other shenanigans are required. As a side note, this chamber was designed for the Dark Rozen's mapping contest[docs.google.com] #4 "Binary", where the constraint was to create a puzzle with only two portal surfaces.

Estimated difficulty: 4/10

The music was composed by the very talented and jack-of-all-trades type of person that is Mikeastro.
45 Comments
Crimson Phoenix 27 May @ 11:48am 
Incredibly clever puzzle for just two surfaces. Thank you so much for this puzzle. 9/10.
Leo  [author] 28 Jan @ 10:10am 
@mentallentil
Haha that might have made the key move harder to find, I don't think that's the kind of move Teo would use in a map!
mentallentil 23 Jan @ 3:43pm 
i misread "leo" and thought this was a teo map
Leo  [author] 1 Sep, 2023 @ 1:54pm 
@SpielSatzFail
Ha, I see what you did there with your first sentence ;)
Creative moves such as the one that's at the core of this puzzle often have some downsides, but in my opinion they are still worth implementing, provided they are consistent and not too questionable, of course. As regards the final fling, to be honest I think I could have made it a bit easier but didn't because I wanted to stick to my design idea for the portal surfaces. Very stupid, in retrospect. Glad it "didn't affect your opinion of the map" :P
SpielSatzFail 30 Aug, 2023 @ 4:25am 
That was a nice ride :-)
Sometime it dawned on me that a cube swap was needed, and I totally agree to comments such as Leo's "standing on that thin of a surface is a bit of a questionable move to me but as it was clearly the only option it didn't effect my opinion of the map" . Btw not because it might be fiddly but because I usually dislike such shenanigans. In this case it adds to the style :D
Imo the strafe in the end (towards the exit) is feasible but you still need to focus.
Nevermind, thumbs up and a fav :steamthumbsup:
Leo  [author] 13 Jun, 2023 @ 7:38am 
@Mattchew
@cnh2r
Thank you both! Indeed, the core move isn't the cleanest one, but I thought it was funny enough :P
cnh2r 22 Apr, 2023 @ 5:07pm 
Another great one. Solved this one in only a couple hours. :)
Mattchew 12 Mar, 2023 @ 10:45pm 
I thought this was neat, I really liked most of the steps and my fav parts were easily the cube swap and the timer for the spawns, very clever . I do have a few gripes. Mainly I think the map is a bit big and made traversing sluggish at points. I also found the move of landing on the track platform a bit iffy but i'm ready to excuse it as just me being not very good at strafing Pretty good overall!
Leo  [author] 9 Apr, 2022 @ 2:11am 
@DiDo Killer!
Watched it, thanks again! Very well done solving it rather quickly. For the record, the cross-shaped decorations aren't supposed to convey any religious meaning. I'm an agnostic person myself.
Leo  [author] 3 Apr, 2022 @ 5:09pm 
@DiDo Killer!
Oh, interesting! I'll watch the VOD soon, thanks a lot for checking this map out, and for recording your ru :)