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Haha that might have made the key move harder to find, I don't think that's the kind of move Teo would use in a map!
Ha, I see what you did there with your first sentence ;)
Creative moves such as the one that's at the core of this puzzle often have some downsides, but in my opinion they are still worth implementing, provided they are consistent and not too questionable, of course. As regards the final fling, to be honest I think I could have made it a bit easier but didn't because I wanted to stick to my design idea for the portal surfaces. Very stupid, in retrospect. Glad it "didn't affect your opinion of the map" :P
Sometime it dawned on me that a cube swap was needed, and I totally agree to comments such as Leo's "standing on that thin of a surface is a bit of a questionable move to me but as it was clearly the only option it didn't effect my opinion of the map" . Btw not because it might be fiddly but because I usually dislike such shenanigans. In this case it adds to the style :D
Imo the strafe in the end (towards the exit) is feasible but you still need to focus.
Nevermind, thumbs up and a fav
@cnh2r
Thank you both! Indeed, the core move isn't the cleanest one, but I thought it was funny enough :P
Watched it, thanks again! Very well done solving it rather quickly. For the record, the cross-shaped decorations aren't supposed to convey any religious meaning. I'm an agnostic person myself.
Oh, interesting! I'll watch the VOD soon, thanks a lot for checking this map out, and for recording your ru :)
Thanks a lot for playing, for the nice words and for the video! The puzzle is not too complex but some steps can definitely be tricky to spot, so well done, you made quite steady progress throughout. As for the music that doesn't loop very well, that's a common issue in maps with a funnel, for some reason...
Here's my (long) blind playthrough
Oh I see, I had forgotten the exact setup. Indeed that breaks most of the map. Thanks for letting me know!
https://youtu.be/IJmiQkNMO-Q
Do you mean you can jump from the stairs, through the fizzler, onto the lift? Even if it's possible, I fail to see how that would be helpful though...
@Aneonen
Thank you very much for playing and leaving a comment!
Yeah that trick is a bit peculiar! Glad you liked it :)
Well if you don't see it, it can take a while ;)
Thanks, I'm happy you enjoyed this one :D
Blind run: https://www.youtube.com/watch?v=FxIbVjerd1I
Perfectly intended! Thanks for the video, and I'm glad you enjoyed it :)
@quatrus
Hopefully the timed move didn't frustrate you - there should be more than enough time to make it. As for the strafing, it's not strictly necessary if you do it like 可砸 in their video. Still, thanks for playing!
My playthrough https://youtu.be/LcKJHsrxiN8
Thanks for the compliment I guess :P
Congrats for getting it first try xD glad you liked it!
@jgaultney
Oh come on I updated it to make it easier, and you still epic failed? :P happy you enjoyed it anyway, thanks for playing!
that epic fail at the end. :p A definite thumbs up.
I don't know if you noticed that the track platform hitbox is actually bigger than one might think, which in my opinion makes it fairly easy to stand on it. Though I agree it's a bit of a bold move :P Anyway thanks for playing and leaving a comment!
@jandlml
That's the intended solution, great work! I just updated the map to make the track platform go 1 block higher, so now the last fling should be substantially easier to execute :) Thanks for your feedback!
Wow, that's quite a convoluted idea! But there's no way that would work :P glad you liked it even if it was more simple in the end!
i do with it were slightly easier to land that last fling
Ideally, I would have liked to better hide the ending move, but it would have required a massive change of the setup, also I didn't feel like making a hard map this time :P glad you still liked it, thanks for playing!
@Joric
The jump at 1:23 isn't intended, but it was an easy fix. Thanks!
@Narkodes
That's it, all intended! Well, except for the epic fail at the end :P