Tabletop Simulator

Tabletop Simulator

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Alternative-Combat Commander: Europe with Mediterranean
   
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Game Category: Card Games, Strategy Games
Number of Players: 2
File Size
Posted
Updated
984.868 KB
13 Jan, 2020 @ 11:30pm
13 Apr, 2020 @ 2:56am
25 Change Notes ( view )

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Alternative-Combat Commander: Europe with Mediterranean

Description
This is alternative setup I created using previous Combat Commander: Europe & Mediterranean released by user Adrockski. I've then added some missing counters and other quality of life pieces and features to the setup. In addition this setup includes cards and counters from Resistance expansion.


Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis while another player commands the Allies. These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions. (GMT Games)


To play on Tabletop Simulator one of the players must own the physical game to access information within the playbook. Playbook is not available by other means.


Included:
Combat Commander: Europe
Combat Commander: Mediterranean
Battle Pack 1: Paratroopers


Features:
- Apart from leaders, each unit & weapon has infinite box.
- Smoke & objective chits are in bags so they can be shuffled.
- Where possible, chits have infinite box.
- Tracker card has snap points for all locations. Making use easier.
- Maps are in state tile, right click to select map. It is with some alternative versions.
- Rulebook is downloaded from GMT Games website.


Regarding Resistance: The counters and cards are in the game. However I came to realize that lot of the mechanics of the Resistance faction are about randomness and picking units or weapons from cup. Currently all of the units are in infinite boxes so this does not work very well.


This Tabletop Simulator version is created using resources that GMT has made available via their website as PDF or modules for VASSAL Tabletop software. Originally game was made available for Tabletop Simulator by user Adrockski. However I found that his setup somewhat lacking and setting up games took more effort than it should. I created my own setup on the default table with his creation as base. I've added few missing tokens and re-added maps.


Adrockski's Workshop page:
https://steamhost.cn/steamcommunity_com/profiles/76561198019108463/myworkshopfiles/?appid=286160
Game's Website on GMT:
https://www.gmtgames.com/p-703-combat-commander-europe-4th-printing.as
Popular Discussions View All (2)
2
23 Mar, 2020 @ 10:03am
Rotating the board
sgibson260
2
6 Mar, 2021 @ 7:26pm
Any players for this?
Daiyamo
36 Comments
Taki1980 22 Jan, 2021 @ 1:50am 
Can i play the Free Scenario 101 "Rubble Rousers" with the Mod? And wich Maptile is the one iam looking for? Is there some Directory? So i dont have to search every Maptile by choosing it?
Viper 23 Oct, 2020 @ 6:47pm 
I'm also curious about what Bish said. How do we keep track of the VP since it only goes in 1 direction? Also shouldn't Time track start at 0?
Bish 23 Jun, 2020 @ 1:57pm 
Sorry to be a pain!
In the physical game the VP track goes from zero in two directions . So you move the VP marker towards the side that gains them.
In your mod the VP marker can only go in one direction on the track so an additional marker is needed (or a new state on the existing one) so you can designate who the VP's belong to.

This is also the case in the CC:Pacific mod.

Thanks for your efforts.
Bish 23 Jun, 2020 @ 11:31am 
Yes I worked that out, but thanks for the answer.
Did you manage to fix the Russian deck for future downloads?
Raic-Chan  [author] 22 Jun, 2020 @ 9:41pm 
You can use the decal tool to add custome images to surfaces.
https://kb.tabletopsimulator.com/game-tools/decal-tool/
Bish 22 Jun, 2020 @ 5:46pm 
Russian deck needs the 'Back is hidden' check-mark checked under the custom option.
Cards are showing face up to opponent in hand
Bish 5 Jun, 2020 @ 1:21pm 
Super module thanks for making this.
Can I ask how you got an image on top of the models being used as infinite bags for troop & weapon pieces.
I've re-created a cube using your specs and I can make it an infinite bag but I can't get it to show what is inside?

Thanks again
evildrganymede 18 May, 2020 @ 6:08pm 
@Maddin81 - probably something to do with the snap points. Select the magnet button in the tools on the left and it'll show you some little green points, if you left click them then it'll remove them and stop that happening. (you can change their orientation too with the second button in that section, check the TTS docs for that).