Tabletop Simulator

Tabletop Simulator

Alternative-Combat Commander: Europe with Mediterranean
36 Comments
Taki1980 22 Jan, 2021 @ 1:50am 
Can i play the Free Scenario 101 "Rubble Rousers" with the Mod? And wich Maptile is the one iam looking for? Is there some Directory? So i dont have to search every Maptile by choosing it?
Viper 23 Oct, 2020 @ 6:47pm 
I'm also curious about what Bish said. How do we keep track of the VP since it only goes in 1 direction? Also shouldn't Time track start at 0?
Bish 23 Jun, 2020 @ 1:57pm 
Sorry to be a pain!
In the physical game the VP track goes from zero in two directions . So you move the VP marker towards the side that gains them.
In your mod the VP marker can only go in one direction on the track so an additional marker is needed (or a new state on the existing one) so you can designate who the VP's belong to.

This is also the case in the CC:Pacific mod.

Thanks for your efforts.
Bish 23 Jun, 2020 @ 11:31am 
Yes I worked that out, but thanks for the answer.
Did you manage to fix the Russian deck for future downloads?
Raic-Chan  [author] 22 Jun, 2020 @ 9:41pm 
You can use the decal tool to add custome images to surfaces.
https://kb.tabletopsimulator.com/game-tools/decal-tool/
Bish 22 Jun, 2020 @ 5:46pm 
Russian deck needs the 'Back is hidden' check-mark checked under the custom option.
Cards are showing face up to opponent in hand
Bish 5 Jun, 2020 @ 1:21pm 
Super module thanks for making this.
Can I ask how you got an image on top of the models being used as infinite bags for troop & weapon pieces.
I've re-created a cube using your specs and I can make it an infinite bag but I can't get it to show what is inside?

Thanks again
evildrganymede 18 May, 2020 @ 6:08pm 
@Maddin81 - probably something to do with the snap points. Select the magnet button in the tools on the left and it'll show you some little green points, if you left click them then it'll remove them and stop that happening. (you can change their orientation too with the second button in that section, check the TTS docs for that).
evildrganymede 18 May, 2020 @ 6:06pm 
@Psiclone - that's probably because when TTS saves files it lowers the Y value for the hand zones, and if it's below 1.00 then you get that sort of thing happening. Use the Gizmo tool on the left to select the hand zone and raise it to something like 1.05 and then go back to the hand tool at the top, and that should fix it?
Knaughx 12 May, 2020 @ 6:44am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Maddin81 5 May, 2020 @ 10:36am 
Concerning the hands, there seems to be an issue I couldn't find a way to solve. Even by creating a new hand.
One player is dealt the cards in the right orientation and hidden from the other player. Whereas the other player gets his cards dealt upside down, facing his opponent and not hidden.
paintballyoda 4 May, 2020 @ 12:58pm 
I only own the CC:E game, is it possible to play the senario's from this game using these Workshop Files? Or do I need the physical CC:M and BP#1 boxes?
Cheers, Menno
Psiclone 2 May, 2020 @ 8:04pm 
I can't seem to put cards in my hand. They fall to the floor and reappear on the middle of the table.
evildrganymede 14 Apr, 2020 @ 12:14am 
thanks!
Raic-Chan  [author] 13 Apr, 2020 @ 2:59am 
Fixed the decks. I do not know what happened to them, I simply recreated them. I only spotted one duplicate card in the resistance deck.
Raic-Chan  [author] 13 Apr, 2020 @ 2:04am 
I have the art, I just have to fix the decks. The cards are from the modules GMT has on their website. https://www.gmtgames.com/topic.aspx?name=GMTVASSAL
evildrganymede 12 Apr, 2020 @ 10:49pm 
I fixed the deck myself by scanning the missing cards from my physical copy, but somehow your cards are in a different visual format to those! So I've got that fixed for me at least, though it's a bit inelegant!

If you want that deck I can possibly get it to you somehow? Maybe I can save the deck object and you can download it somehow? Or I can point you to the URL of the fixed deck image?
Raic-Chan  [author] 12 Apr, 2020 @ 9:52am 
Thanks for letting me know, I'll have to try to get some time to look into the issues reported!
evildrganymede 11 Apr, 2020 @ 4:31pm 
(it looks like the Resistance Front card image you're using only has 30 cards in it when it should have 36!).
evildrganymede 11 Apr, 2020 @ 4:15pm 
Hey Raic-Chan - the Resistance Partisan deck is *seriously* screwed. There's 37 cards in it (supposed to be 36), and far as I can tell it contains at least 7 copies (!) of card P-13 and 2 copies of card P-04, and it's missing cards #7, 10, 11,17, 23, and 30. Basically it's unusable as it is, which is a shame!
Maddin81 1 Apr, 2020 @ 2:30pm 
These are the issues I found so far by playing the module for two turns in scenario one and one turn in scenario two.

Another issue is, that the unit and weapon counters aren't supposed to be unlimited. I can see that choosing the way it is now, makes setup a lot easier by just typing the needed amount of chits in your keyboard while hovering over the appropiate stack.

Well let's see if the module gets fixed. It would be very cool and I am willing to further test it, if at least the fate decks get fixed. :-)
Maddin81 1 Apr, 2020 @ 2:30pm 
Hi there! This mod looks very well done and clean at first glance. However I found some serious issues and it would be great if these could be fixed somehow:
1. Each Fate-Deck has only 70 cards. There are two cards missing. These two cards are the cards with the Time-Event. The Fate-Decks in the other mod from user Adrockski has the correct number.
2. One card in the US Fate-Deck has the same side. If you flip it, it still shows the backside of the card. I don't know which card is affected by this.
3. Cpl. Krylov has the wrong backside on it's counter. He "gets promoted" to Cpt. Egorov when flipped.

TeaTime 22 Mar, 2020 @ 1:54pm 
Thanks for the shout-out, and very well done!
evildrganymede 21 Mar, 2020 @ 5:49pm 
I just livestreamed a solo game using the mod and it worked great! The VOD is up on Twitch now at https://www.twitch.tv/videos/572400001 , it'll be on Youtube on Monday evening Pacific time!
evildrganymede 21 Mar, 2020 @ 12:42pm 
ah, thanks! Figured how to switch to GM and that fixed looking at the notebook too. Looks like the cards work OK now.

Maybe these hints on how to use it should be in the notebook? Might be handy to help people understand how the mod works. Otherwise it's looking pretty great and everything else seems to be working!
evildrganymede 21 Mar, 2020 @ 12:38pm 
As one other point, not sure if the notebook is working correctly. The Description and Included sections were grey and I could read them, but there's a Brown and Green section that are locked. Changing my colour to Brown or Green doesn't unlock them, and somehow I've now managed to lock myself out of the Description by changing it to green somehow...
Raic-Chan  [author] 21 Mar, 2020 @ 11:49am 
When you start the game you are spectator. Cards that are in a hand are hidden to everyone, except the owner of said hand. Russian Card deck does not have the "back is hidden" enabled. So it shows the last card of the deck as the backside to every card when hidden instead of the backside. If you use deck of other nations, you will see if you flip them that they show backside on both sides. I'll fix this. But to see cards in hand, you need to select a player color from top right corner. Use Game master if you want to play solo.
evildrganymede 21 Mar, 2020 @ 11:18am 
Further to my previous comment, it looks like all of the decks flip as normal if they're outside the 'hand' area. The Russian deck seems to flip over but show the wrong cards (Command Confusion) in the hand area, but all the other decks flip over and still show the back of the card there, so you can't see what the card actually is unless you move it outside the hand area (where if it's already been flipped it changes to the correct state). So I think there's definitely something weird going on with the 'hand' area (not sure if that's the right name, it's the bit on the player's edge where they can view and store their hand of cards). Again this is playing in a SinglePlayer game.

I can put my hand of cards outside the 'hand' area so it's not a gamebreaker, but it probably should be fixed at some point!
evildrganymede 21 Mar, 2020 @ 11:11am 
If I shuffle a deck (whether by shaking the deck or rightclicking and shuffling) and put say five cards in the 'hand' area and flip them over, they all come up as Command Confusion. If I put them back on the deck and flip them outside the 'hand' area though they come up randomised as they should. Is that a bug or am I doing something wrong? (this was with the Russian deck in a singleplayer game, if that matters. Haven't checked with other decks)
Farmer 20 Mar, 2020 @ 10:58am 
Area for cards in hand disappearing after saving the game. Am I the only one with this issue?
Harvester 31 Jan, 2020 @ 7:10am 
Thank You. Much appreciated.
Sogamg 25 Jan, 2020 @ 12:57pm 
At last,thank you very much for this.
Raic-Chan  [author] 14 Jan, 2020 @ 10:32am 
That was the front side of Lt. Serrault. Reuploaded the missing texture.
HarveyBirdman 14 Jan, 2020 @ 8:03am