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http://cloud-3.steamusercontent.com/ugc/1701782002898758082/B8A6C401489F87D67346A5B7C64BFE13EC207EB7/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2107688891
In the physical game the VP track goes from zero in two directions . So you move the VP marker towards the side that gains them.
In your mod the VP marker can only go in one direction on the track so an additional marker is needed (or a new state on the existing one) so you can designate who the VP's belong to.
This is also the case in the CC:Pacific mod.
Thanks for your efforts.
Did you manage to fix the Russian deck for future downloads?
https://kb.tabletopsimulator.com/game-tools/decal-tool/
Cards are showing face up to opponent in hand
Can I ask how you got an image on top of the models being used as infinite bags for troop & weapon pieces.
I've re-created a cube using your specs and I can make it an infinite bag but I can't get it to show what is inside?
Thanks again
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
One player is dealt the cards in the right orientation and hidden from the other player. Whereas the other player gets his cards dealt upside down, facing his opponent and not hidden.
Cheers, Menno
If you want that deck I can possibly get it to you somehow? Maybe I can save the deck object and you can download it somehow? Or I can point you to the URL of the fixed deck image?
Another issue is, that the unit and weapon counters aren't supposed to be unlimited. I can see that choosing the way it is now, makes setup a lot easier by just typing the needed amount of chits in your keyboard while hovering over the appropiate stack.
Well let's see if the module gets fixed. It would be very cool and I am willing to further test it, if at least the fate decks get fixed. :-)
1. Each Fate-Deck has only 70 cards. There are two cards missing. These two cards are the cards with the Time-Event. The Fate-Decks in the other mod from user Adrockski has the correct number.
2. One card in the US Fate-Deck has the same side. If you flip it, it still shows the backside of the card. I don't know which card is affected by this.
3. Cpl. Krylov has the wrong backside on it's counter. He "gets promoted" to Cpt. Egorov when flipped.
Maybe these hints on how to use it should be in the notebook? Might be handy to help people understand how the mod works. Otherwise it's looking pretty great and everything else seems to be working!
I can put my hand of cards outside the 'hand' area so it's not a gamebreaker, but it probably should be fixed at some point!
http://cloud-3.steamusercontent.com/ugc/767235152472946571/9AE47AA4151DAE9E0968C2DE78C82EA6AD54F4B5/