Divinity: Original Sin 2

Divinity: Original Sin 2

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ODviper's Knight of the Tundra - Divinity Unleashed Patch
   
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Type: Add-on
Game Mode: Story
Tags: Classes, Skills
File Size
Posted
Updated
1.664 MB
14 Jan, 2020 @ 5:02pm
16 Jan, 2020 @ 11:09am
4 Change Notes ( view )

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ODviper's Knight of the Tundra - Divinity Unleashed Patch

Description
Contains some minor, but impactful tweaks that make my mod fit better with Divinity Unleashed, namely: changing Obliterate to deal physical rather than water damage, and making Blood Shield give Physical- and magic armor rather than resistances.

Put this above the main mod in the load order

Link to the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1968197016

I had planned to make more changes but decided it wasn't needed after having nerfed many of the skills in the original mod already.
4 Comments
Gaming Yoda 21 Mar, 2020 @ 6:01pm 
@{OD}Viper what happened to the mod brother it was my favorite
FullAutoAttack 23 Jan, 2020 @ 10:38pm 
"Contains some minor, but impactful tweaks that make my mod fit better with Unleashed Divinity,"

Do you mean the Divinity Unleashed mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1953266629
[OD]Viper  [author] 20 Jan, 2020 @ 11:10am 
@sandor The thing is, Obliterate is meant to be a finisher on frozen targets, but since frozen gives 50% damage resistance to everything but physical and fire damage in UD, the spell needed to be changed to actually work as intented. It would be somewhat counterintuitive if it was actually dealing less damage to frozen targets, rather than more.
Sandor 20 Jan, 2020 @ 5:14am 
are u sure its needed? maybe join the divinity unleashed discord server. you can discuss and ask things there.