Noita
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Spellbound Bundle
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738.205 KB
23 Jan, 2020 @ 7:06am
18 Mar, 2023 @ 3:28pm
40 Change Notes ( view )

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Spellbound Bundle

In 3 collections by Evaisa
Noita Mods
9 items
Eva's Favourites
17 items
Personalized Hell
29 items
Description




Welcome to the Spellbound Bundle, this mod adds a ton of brand new spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!
We hope you have fun with this mod, even more expansion is planned for the future!
Thanks for checking our mod out! <3




This mod is a spell pack more than anything, at some point we might start adding perks and other new game mechanics but for now all it adds is a ton of spells.

Currently this mod adds:
  • A menu to enable and disable spells
  • 39 Modifiers
  • 16 Projectiles
  • 2 Static Projectiles

Credits to Goki (Goki's Things) for some of the spells, make sure to disable them if you also run goki's things.
Credits to Copi for a bunch of the spell icons.

List of spells and descriptions:
https://docs.google.com/document/d/1YrngJ2nX4_u2Zj3vXAQeLKY-r1iaIo-KR4fKCikLaOc/edit?usp=sharing



















Popular Discussions View All (4)
11
16 Nov, 2024 @ 9:14am
Spellbound Rewrite Issues
Evaisa
0
21 Jan, 2022 @ 7:33pm
Spells blackening the landscape
Shadowex3
118 Comments
NPC 4 Jun @ 5:41am 
Protective Enchantment is not working
digicube 1 Feb @ 6:54am 
its cool but it makes noita crash very often
anarcher 23 Jan @ 8:22am 
Maybe it only works on the projectile itself, not the plasma beam it generates.
StreetPope 22 Jan @ 6:07pm 
so "Protective Enchantment" - "causes projectiles to no longer damage the caster", does NOT seem to work with the base game's "Plasma Cutter" spell, which is considered by the game to be a projectile spell. Having the prot. ench. modifier right before the plasma cutter spell on a wand, does not stop the plasma cutter spell from hurting me.

"protective Enchantment" definitely does work with some other spells, tho I do not know if the plasma cutter is the only one that it does NOT work with.
NotAnEggo velk.ca 9 Dec, 2024 @ 6:51pm 
pathfinding projectiles doesnt seem to do anything at all
꧁༺Xursed༻꧂ 5 Nov, 2024 @ 8:20am 
@TThor I think the issue with the protective enchant is the high mana cost. If your wand runs out of mana it will still try and cast but wont be able to afford the 30 mana for the modifier.
TartanRyan 14 Oct, 2024 @ 4:41pm 
One of those stupid throwing knives ended one of the best runs Ive had in ages, it somehow did 400 damage to me after falling down a couple pixels after I picked something up when it was already laying on the ground. Dumbest part was an enemy cast the spell
TThor 18 Jul, 2024 @ 8:28am 
I love this mod and feel like it is essential, but at the same time it feels kinda buggy (or at least behaving unpredictably). For example the protective enchantment in particular, it seems to behave weirdly/inconsistently; using it with a sawblade wand, usually it will protect the sawblades from hurting me, but it seems like randomly it will just *stop* protecting. This type of behavior occurs with some other modifiers too, but the protective enchantment is where it feels most harmful as you rely on knowing whether your spell is going to hurt you or not the next time you cast it.
TheFoolishWitch 6 May, 2024 @ 10:57am 
Any idea why this mod dont work with Apotheosis enabled? :(
utryjdjgfdh 20 Jan, 2024 @ 11:57am 
Bro why are there snarks, ruins the immersion :cry_eol: