Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit Caps for All - Landmarks of the Old World (Crynsos' Unlocker) patch
   
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Tags: mod, Overhaul
File Size
Posted
Updated
126.240 KB
24 Jan, 2020 @ 2:03am
8 Dec, 2020 @ 7:16am
8 Change Notes ( view )

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Unit Caps for All - Landmarks of the Old World (Crynsos' Unlocker) patch

In 1 collection by Vacuity
Unit Caps for All
50 items
Description
Applies the same unit cap system from Unit Caps For All to the magnificent Landmarks of the Old World.

This submod supports the Crynsos' unlocker-compatible version of Landmarks of the Old World.

Please see the original mod entries for both mods for full details on what these mods do.

Please report all bugs for high priority fixes. Please report typos for low priority fixes and balance issues for consideration.

For the submod supporting the standalone version of Landmarks of the Old World: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977467012
For the submod supporting the Mixu's unlocker-compatible version of Landmarks of the Old World: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977467124
6 Comments
Vacuity  [author] 8 Dec, 2020 @ 7:20am 
Update: Updated for new versions of the main game and the Landmarks mod. Added Sisters of Slaughter and Witch Elf caps to a new building. If you find more landmarks that deserve caps, let me know.
Vacuity  [author] 17 Oct, 2020 @ 1:44am 
Added warp lightning cannon cap to Clan Etrik HQ. Credit to LockTheReliquary for the suggestion.
Vacuity  [author] 23 Feb, 2020 @ 8:16am 
Update: [Technical] Extensive behind the scenes changes.
[Fix] Added missing Mounted Yeoman Archer cap to Montfort Fortress. Credit to LockTheReliquary for the report.

There are lots of changes behind the curtain, so there may be new errors.
Vacuity  [author] 11 Feb, 2020 @ 9:08pm 
Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.
Vacuity  [author] 28 Jan, 2020 @ 2:08am 
Update: Added night goblin caps to Red Eye Mountain in Karak Ungor. Credit to LockTheReliquary for the report.
Vacuity  [author] 27 Jan, 2020 @ 1:03pm 
Update: Turns out I missed a lot of stuff in the Landmarks mod (credit to LockTheReliquary for making me realise I'd missed something), so I've added a lot more unit caps to various buildings (something like double the number of entries). If I'm still missing stuff (quite possible), please direct me to specific buildings and what you think is missing from them.