Space Engineers

Space Engineers

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[VSI] Ore Deposit Scanner
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
456.064 KB
25 Jan, 2020 @ 9:01am
7 Nov, 2024 @ 11:24am
29 Change Notes ( view )

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[VSI] Ore Deposit Scanner

In 1 collection by Darkmist
Void Star Industries mods
5 items
Description
This block allows you to scan for a selected ore deposit within a maximum 15 km area around the block and no deeper than 150 m in normal mode and a 1 km area and no deeper than 1250 m in deep mode. The closest deposit found can be added as a GPS marker.

Please rate if you like.

Works only on Planets
This block is designed to be built and used on a static grid on a planet. No other types of voxel maps work (this is by design) and if the grid this block is built on becomes a ship, the block locks itself down and will no longer work. If this happens, you need to rebuild the block on a static grid.

Power Requirements
Scanning for underground ore deposits is a power hungry operation. Depending on the selected scan range (short, medium, long) you first have to charge the scanner and store the necessary amount of power to be able to start scanning.

Scan Time
The time required to complete the scan depends on the selected range. The actual progress can be checked in the terminal.

Ore List
You can select the ore you want to find from a list of ores available in the world. Note that this list is not planet specific, so it is possible that the selected ore cannot be found on the planet.

Important info
Ore scanning is done in the background, but since SE doesn't expose certain code, a lot of the code had to be written from scratch. This mod doesn't cache results for material queries, so don't use too many scanners at the same time. This mod supports multiplayer, though it is not extensively tested (I have only made some tests on a dedicated server so far with me as the only player). If used in multiplayer I would suggest using at most 1 scanner per player. Also I would appreciate any feedback regarding multiplayer performance or issues.

The model for the block currently is the built-in model for the Space Ball. I am not very good at modeling, so if anyone wants to contribute a nice model, please don't hold back :)
Popular Discussions View All (3)
44
22 Feb @ 6:10am
Bugs and other issues - Please post log file
Darkmist
8
29 Jan, 2021 @ 8:47pm
Feature survey - scanning for boulders
Darkmist
0
23 Mar, 2024 @ 10:24am
Config Info
ArcZeroNine
228 Comments
Darkmist  [author] 29 May @ 9:35am 
ScanRanges are the ranges for the three range settings in the UI (so by default 0-3000m, 3000-7500m and 7500-15000m). These are horizontal ranges and are for normal mode. The depth for normal mode is fixed at 150m. For deep mode the directions are flipped, so the scan range is used in the vertical direction, but the ranges are by 12, hence the maximum depth of 1250m ( 15000 / 12 = 1250). In deep mode, the horizontal distance is fixed at 1km.

The limitations are for performance reasons, so you cannot really set the volume to be 20km by 1km.

I hope this helped.
SkipSkool 29 May @ 5:03am 
I'm tweaking the Script settings and am a bit confused.
If I understand it correctly

<OreDepositScannerSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ScanRanges>
<Vector2I>
<X>0</X>
<Y>3000</Y>
</Vector2I>
<Vector2I>
<X>3000</X>
<Y>7500</Y>
</Vector2I>
<Vector2I>
<X>7500</X>
<Y>15000</Y>
</Vector2I>
</ScanRanges>
<PowerConsumptionFactors>
<float>0.5</float>
<float>1.5</float>
<float>3</float>
</PowerConsumptionFactors>
</OreDepositScannerSettings>


For example If I want to up the ranges to say:

Normal mode 20km diameter and lets say 1km depth
Deep mode 5km diameter and 6km depth

then how would I need to edit these files?
salesv 1 Feb @ 8:44pm 
Any way to remove the GPS markers? They don't show under GPS
jamesskaar 1 Dec, 2024 @ 1:59pm 
@le'bruh: prospector 2?
Darkmist  [author] 7 Nov, 2024 @ 11:31am 
@Kuvat, sure thing. Sent you a FR.
Darkmist  [author] 7 Nov, 2024 @ 11:25am 
@BananeDollar, thank you for the fix. I have updated the mod.
Kuvat 6 Nov, 2024 @ 9:46am 
Hiho, just had an Idea for a model for you detector. If you want to talk, do you have disord to write or shall I send you an fl via steam? :) btw, really cool mod
BananeDollar 18 Oct, 2024 @ 11:32am 
Here's a fixed version of this mod. There was just an error in one line, that needed to be changed a bit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350838203
Khektesh 14 Oct, 2024 @ 6:10pm 
It seems the recent update has done something to this mod. It has options as if it were a gyroscope, with yaw, pitch, roll overrides. Very odd.
Xiroon 14 Oct, 2024 @ 12:06pm 
I dont see any options on module config screen, only some controls from the gyroscope, is it possible? Maybe the contact update cause something in this mod?