Space Engineers

Space Engineers

[VSI] Ore Deposit Scanner
228 Comments
Darkmist  [author] 29 May @ 9:35am 
ScanRanges are the ranges for the three range settings in the UI (so by default 0-3000m, 3000-7500m and 7500-15000m). These are horizontal ranges and are for normal mode. The depth for normal mode is fixed at 150m. For deep mode the directions are flipped, so the scan range is used in the vertical direction, but the ranges are by 12, hence the maximum depth of 1250m ( 15000 / 12 = 1250). In deep mode, the horizontal distance is fixed at 1km.

The limitations are for performance reasons, so you cannot really set the volume to be 20km by 1km.

I hope this helped.
SkipSkool 29 May @ 5:03am 
I'm tweaking the Script settings and am a bit confused.
If I understand it correctly

<OreDepositScannerSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ScanRanges>
<Vector2I>
<X>0</X>
<Y>3000</Y>
</Vector2I>
<Vector2I>
<X>3000</X>
<Y>7500</Y>
</Vector2I>
<Vector2I>
<X>7500</X>
<Y>15000</Y>
</Vector2I>
</ScanRanges>
<PowerConsumptionFactors>
<float>0.5</float>
<float>1.5</float>
<float>3</float>
</PowerConsumptionFactors>
</OreDepositScannerSettings>


For example If I want to up the ranges to say:

Normal mode 20km diameter and lets say 1km depth
Deep mode 5km diameter and 6km depth

then how would I need to edit these files?
salesv 1 Feb @ 8:44pm 
Any way to remove the GPS markers? They don't show under GPS
jamesskaar 1 Dec, 2024 @ 1:59pm 
@le'bruh: prospector 2?
Darkmist  [author] 7 Nov, 2024 @ 11:31am 
@Kuvat, sure thing. Sent you a FR.
Darkmist  [author] 7 Nov, 2024 @ 11:25am 
@BananeDollar, thank you for the fix. I have updated the mod.
Kuvat 6 Nov, 2024 @ 9:46am 
Hiho, just had an Idea for a model for you detector. If you want to talk, do you have disord to write or shall I send you an fl via steam? :) btw, really cool mod
BananeDollar 18 Oct, 2024 @ 11:32am 
Here's a fixed version of this mod. There was just an error in one line, that needed to be changed a bit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350838203
Khektesh 14 Oct, 2024 @ 6:10pm 
It seems the recent update has done something to this mod. It has options as if it were a gyroscope, with yaw, pitch, roll overrides. Very odd.
Xiroon 14 Oct, 2024 @ 12:06pm 
I dont see any options on module config screen, only some controls from the gyroscope, is it possible? Maybe the contact update cause something in this mod?
memort 14 Sep, 2024 @ 7:55pm 
aw man it'd be really usefull :(
Darkmist  [author] 14 Sep, 2024 @ 3:50pm 
Probably, but it would require significant changes. Currently I am not planning to create one for space.
memort 27 Aug, 2024 @ 2:52am 
would it be possible for a space version of this?
Oblivion2012 21 Jun, 2024 @ 8:34pm 
any one else have the block be invisible when built?
Phraggers 7 Mar, 2024 @ 9:55am 
the cooling fans in my PC go nuts when I start scanning, it's like an extra level of immersion, A++!

(obviously I'm joking but don't want this to sound like a complaint, I just found it funny)
ArcZeroNine 3 Mar, 2024 @ 9:50am 
this i rather quick but i think i figured the config, but im curious about the deep mode. does it have its own settings or is it running off the normal mode but at a fraction of the normal? meaning if we were to change the settings for normal mode (which does range if i got it right) does it also adjust the depth? mainly asking for games where the ores are rreeaallyyy deep thanks to the recent ore config mod, i can get the ores down to 2km
ArcZeroNine 3 Mar, 2024 @ 9:46am 
loving the update, i can find it in the Gmenu now so +++. now i just gotta figure out the numbers in the config, thx @darkmist
Darkmist  [author] 18 Feb, 2024 @ 2:25pm 
I have updated the mod. It should correctly appear now in the progression tree as well as in Large Blocks, Production Blocks and the Void Star Industry group.

A have also added a config file to the World settings, where you can tweak the scan ranges and the power consumption required for those ranges.
Darkmist  [author] 13 Feb, 2024 @ 5:03pm 
I will have to test the G menu problems, but sure, I can add a world config you can tweak. I'll play with this during the weekend...
ArcZeroNine 9 Feb, 2024 @ 2:44pm 
this mod needs a couple tweeks since last update, like it not showing up in the G menu but that can be solved by searching deposit ( not sure if searching Ore works also ). adding a config file for us to tweek would be hands down the greatest ( not just range but power requirments so i can increase both for server uses). i used alot of ore detector mods and this one by far is my favorite
PhxAs5As5in 7 Feb, 2024 @ 10:04am 
@Lumpus - search Deposit
Lumpus 25 Jan, 2024 @ 7:17pm 
Doesn't seem to work. Block doesn't appear even in creative menu
walkin_here 21 Dec, 2023 @ 7:35am 
if anybody else wants to edit the range for the deposit scanner --
goto the mod directory (workshop folder) Data>Scripts>Vsi>DepositScanner>OreDepositScannerGameLogic.cs
Ctrl+f to the following line, or goto line 68
private static Vector2I[] m_scanRangeValues = {
edit the minimum and maximum values for each range setting.
my personal edits : are 0-10k, 10k-25k, 25k-40k

I'd suppose, though i haven't encountered a significant performance degradation since my own edit; you could have a different experience.
Null 7 Jun, 2023 @ 4:06pm 
Is there a config file for this? A way to increase or decrease the scanners reach? I was hoping we could customize the scanners reach and scale with power used for our server. Love the mod though. Using this with deep and spread out ores is great.
Legorobo4 1 Jun, 2023 @ 6:32pm 
Oh ok thanks, was worried that with the fact it only works planet side that it worked like the distance to surface
Darkmist  [author] 31 May, 2023 @ 10:05am 
Depth is relative to the block's position, so it should work if you build it 100m deep. You can also turn on deep mode :)
Legorobo4 28 May, 2023 @ 5:00pm 
@ BigDinoPlonker check if you have progression on, it's integrated into it
Legorobo4 28 May, 2023 @ 4:58pm 
When using with a mod that makes some ores deeper like AQD - Deeper ores will it work deep underground? Like Mg only spawns 200m down along with Cobalt, if I build it at least a 100m deep will it pick them up or is it only detect based on planet surface depth?
BigDinoPlonker 26 May, 2023 @ 4:27am 
Looks like it doesnt work with latest build. After installing the mod - there is no "Deposit" block in the build menu. :-(
Darkmist  [author] 19 May, 2023 @ 1:42pm 
Did you try searching for "Deposit"?
DV 6 May, 2023 @ 1:42pm 
I'm having the same issue
Gu 26 Apr, 2023 @ 11:24am 
The block isn't in the build menu

Someone now how to fix this?
Sich 16 Apr, 2023 @ 10:13pm 
@Darkmist : thx, this is probably a linux related issue then.
Darkmist  [author] 16 Apr, 2023 @ 1:30pm 
@Sich: it should be working. I haven't done extensive testing just loaded up my test world, but both the autominer and this one worked as expected...
Sich 16 Apr, 2023 @ 3:11am 
Did anyone tested this mod with the last version ?
For me the block is here, but I don't have the option to scan anything...
As I'm on Linux, I don't know if this is related to Linux, or to the last version of the game.
SunGod 13 Feb, 2023 @ 6:11pm 
Works perfectly with Everything On Earth and AQD - Deeper Ores. Thank you!
Outzyme 3 Feb, 2023 @ 6:56pm 
yay! i was looking for something like this because magnesium is the biggest pain.
Darkmist  [author] 25 Jan, 2023 @ 10:47am 
Yes, you can add it to an already existing save.
Babbysatann 23 Jan, 2023 @ 12:36pm 
Not sure if this has already been answered but is this safe to add to a current save?
TheKao 2 Dec, 2022 @ 10:11am 
@DarkMist, yes was only a question if you are up for it.
Darkmist  [author] 2 Dec, 2022 @ 9:49am 
You can always rename the GPS :)
TheKao 2 Dec, 2022 @ 7:31am 
@Darkmist only for order;). When in the deposit stands [ODS] Iron Deposit it is fancyer, only4me;).
Darkmist  [author] 2 Dec, 2022 @ 6:14am 
@NOVUSzLIK not sure I get what you mean by "3 or 5 pieces to work". If you are referring to cooperation similar to how Assemblers work, it's not possible with ODS.
Darkmist  [author] 2 Dec, 2022 @ 6:12am 
@TheKao what is the problem you are trying to solve with these custom GPS markers? I mean I am not sure I understand why it matters if the ore was found be ODS or by other means... It is certainly possible to make such options, but I don't want to clutter the terminal unnecessarily.
TheKao 24 Nov, 2022 @ 11:40am 
Hello,
can you add a choice to make custom gps waypoints, for better overview or make gps wayponts lile [ODS] Ore?
NOVUSzLIK 21 Nov, 2022 @ 7:48am 
Hi!
how to include 3 or 5 pieces for work?
where to change in configs?
NcRaiders 29 Jul, 2022 @ 9:13am 
Ok thank you i was able to find it in my creative test world now once i searched for deposit. i was using the wrong keywords in the search box. I appreciate the help.
Darkmist  [author] 29 Jul, 2022 @ 8:29am 
Have you tried searching for it by name? It is usually enough to enter "Deposit" in the search box.
NcRaiders 27 Jul, 2022 @ 5:38pm 
I wanted to try this mod out but when i put it in my active mods I can see the category for it in the g-menu but i don't see it in the category. I looked in the progression tree and did not notice it their either. though it is possible that I missed seeing it in the progression tree as it is not the easiest to search through. So i went into a world that has progression turned off and that category is still empty and i still can't find it anywhere. Am i missing something or is it just not working for me for some reason. the last time i checked it i was in a creative world with almost no mods activated. The ones that were were basically visual things like the compass mod and a fw other graphical mods i run all teh time..
G0DS F3AR 26 May, 2022 @ 11:46am 
If you build it, say, 250m underground, would that forego the deep scan?