Portal 2

Portal 2

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Reliquiae #1
   
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1 Feb, 2020 @ 11:30am
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Reliquiae #1

In 1 collection by Mikeastro
Reliquiae
13 items
Description
You can find the previous part here.
You can find the next part here.

Wow, thank you all for the amazing support for this series so far!
The first entry just passed 1000 players, that's insane!
I hope you will be enjoying the rest of the series just as much ^_^

Anyway, hello and welcome back everyone, to the second instalment of Reliquiae.
This second map in the series map contains two short puzzles.
Again, it is mostly aimed at those new to the workshop, but hopefully still fun for experienced players.
As I've said before, as the series progresses, the difficulty will increase.

The first room teaches another concept that may be useful to keep in mind for later releases.
Executing the solution should be easy - keep that in mind.
The second room is a short puzzle involving only a light bridge and a single cube.
If you are stuck, try to remember or play this one.
If you are curious to see how I designed the second puzzle from scratch, click here.
If you liked the second room, similar ideas are used in this map.

Difficulty: 2/10.

Of course I won't copystrike you for the music if you record your run :p
In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Rain
Blind run by DeathWish808
Blind run by SHOOD
108 Comments
bogosdbinted? 3 Jul @ 5:56pm 
i struggled more with the first room some how, but very good level and it felt satisfying once i got the first room tho:steamhappy:
SHOOD 11 Jan @ 5:24am 
Rooke 15 Nov, 2024 @ 2:26pm 
I'm also reflex challenged and wasn't able to complete the 1st room w/o noclip. :steamsad:
I was however, able to complete the 2nd room after several missteps. :steamthumbsup:
gmaster2400 29 Sep, 2024 @ 12:49pm 
@Mikeastro I will definitely be playing a few of your other levels. This one just wasn't for me. I prefer some puzzles that I can have a cup of morning coffee with. A bit of depth into it, but practical. Precision often requires practice and I just don't have that sort of time.
Mikeastro  [author] 29 Sep, 2024 @ 5:51am 
@gmaster2400 I don't think that it is too difficult to execute, but we all have our limits, no worries! Thanks for playing regardless, I hope that you will give some of the other entries in the series a go :cozycrashfish:
gmaster2400 28 Sep, 2024 @ 9:38pm 
Anything with extreme timing is something I immediately throw out the window. The portal catapult to launch yourself on the platform is one of these. The solution is simple, but the execution feels like a hamster on a wheel. I don't classify these sort of concepts as puzzles. Extending the distance of the drop could have made this more reasonable to execute. Just not my cup of tea.
Dopetob 31 Aug, 2024 @ 1:08pm 
creator not creature
Dopetob 31 Aug, 2024 @ 1:07pm 
Yeah grabbing the respawning cube I often roadblock myself with professional level into thinkthing that there's no way that the creature won't do ninja moves or do red herrings.
Mikeastro  [author] 30 Aug, 2024 @ 3:36am 
Thanks for playing everyone! Glad you all enjoyed it too :]
@Dopetob I'm not sure what subtle ninja move you needed in the second room, it should be all easy and clean logic. Perhaps you mean grabbing the respawned cube?
Dopetob 29 Aug, 2024 @ 10:13pm 
Like a bit of no element I was surprised at the subtle ninja move you gotta do in the second puzzle.