Arma 3
49 ratings
[SP/CO-04] Militia Hideout
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.242 MB
2 Feb, 2020 @ 5:00pm
14 Jul, 2024 @ 3:36am
46 Change Notes ( view )

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[SP/CO-04] Militia Hideout

In 1 collection by Multicellular Organism
Small scale, high FPS operations
18 items
Description
Short coop/sp mission, playtime around 30-45 minutes.

Mission is made with emphasis on:
-randomness for enhanced replayability.
-urban combat and house clearing.
-optimization for high fps.
-simple, straight to the point objectives.
-virtual arsenal.

Briefing:
According to intel, local militia has set up a stronghold in the village of Krya Nera. Your objective is to clear the village and neutralize any weapon supplies you find. Enemy is expected to operate light vechicles .
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For more missions like this please check out my collection:
Small scale, high FPS operations.

Scripts used:
- Infantry Occupy House Script by Zenophon

Any feedback is greatly appreciated.
12 Comments
marco.toppy 9 Jun @ 10:05pm 
the IA teammates dont help me and too much enemies number and cant found suministros within houses ?!!!! I was waste my time !!! too much bad design this mission ! :steamfacepalm: :steambored::steamsad::steamsalty:
Luigisiv 15 Oct, 2024 @ 1:40pm 
Destroyed everything in the village but still did not clear the objective
Slender 5 Oct, 2024 @ 10:37pm 
Also, MX 3GL does less damage than AKM. They dont have armor /good armor and dont fall in 1 shot, so changing this gun would be nice. I dont know where the mod that removes armor status is.
Slender 5 Oct, 2024 @ 9:22pm 
I liked the CQB thing. Didnt like the drone and when explosions for nothing hap´pened is cool but sometimes annoying when theres noreason. They arent militia, they are suiciders when they sent the boat alone lmfao. I used the AI to mark enemys coming from inside houses while CQBing and then i used to mark them coming to the territory. Its kind no sense defend the teritory since we destroyed everything Also, nice the animals on the place: made the thing more alive. I used bloodlust, improved game sounds, jrs sounds mod, lushify, bullet casings and ... i dont remember others.
DuekCapixaba 4 Sep, 2022 @ 7:15am 
does the missions posses a Arsenal crate for customization?
🦇 Nocturnal Vic 🦇 3 Jul, 2021 @ 12:30pm 
nice
mylittletony 4 Jun, 2020 @ 6:34am 
Nice. Simple and to the point. The constant reinforcements kept the tension up, and the rain added to the atmosphere.
Rik67 12 Feb, 2020 @ 10:36am 
nice little mission.all worked fine..thx
Multicellular Organism  [author] 9 Feb, 2020 @ 3:43pm 
There is one big crate that has around 5 possible locations inside the village, the other "crate" is the van itself.
Liberty_Valance 9 Feb, 2020 @ 3:27pm 
there are no supplies to destroy