Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

291 ratings
More balanced cavalry charge
   
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Tags: mod, battle
File Size
Posted
Updated
827.665 KB
9 Feb, 2020 @ 1:00am
11 Mar, 2021 @ 9:04pm
2 Change Notes ( view )

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More balanced cavalry charge

In 1 collection by 陈_风暴烈酒
Chen`s TW:3K Cavalry mod
4 items
Description
English isn`t my native language, but I`ll try to explain what this mod does.

In short : when cavalry charges against infantry, it have 100% chance to jump attack, making "metal" units too vulnerable against cavalry. But when it charges against "wood" units, the chance is decreased to only 5%—— this makes charging from rear hugely ineffective. Charging against routing units also has the same debuff.

This mod adjusts normal chance to 50% which will make metal units hold a little longer, and chance against wood units to 25%, against routing units to 100%. Now heavy cataphracts can straight charge into a ji militia and win at a cost.

Should be compatible with any mods, and should never need to update
111 Comments
ecoli_smith 2 Jun, 2024 @ 11:01pm 
这mod是不是也影响武将的冲锋效果,感觉打了之后犁地明显更难了
Vasili 24 Jan, 2024 @ 1:28pm 
@Despicable Neutral against trained troops maybe, against militia elite cav should always win
延平门太郎 20 Feb, 2023 @ 8:15pm 
作者你好,这个和AOD的逻辑会冲突吗?
holyshen 25 Nov, 2022 @ 8:16pm 
这个稍微改一下骑兵就真的雄起了。收藏了
Despicable Neutral 26 Aug, 2022 @ 4:17pm 
elite cav should die instantly to ji militia, what are you saying?
lwhのsama 17 Jul, 2022 @ 7:41pm 
良好工作 现在骑兵追逃明显好多了
西红柿Hugo 25 May, 2022 @ 8:15pm 
nice
Fr1edi 9 Mar, 2022 @ 7:44pm 
阿基里斯追龟 哈哈哈哈
陈_风暴烈酒  [author] 12 Jul, 2021 @ 1:16am 
@LWH 不知道,没用过,不过不兼容反正也不会出问题就是了
继新 22 Mar, 2021 @ 4:29am 
请问现在触发跳劈的几率还是50%吗?