Space Engineers

Space Engineers

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Cyberhounds Re-Born ( Mk 2a NO Meat Drops ) - Multi-World / Moon
   
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Type: Mod
Mod category: Script, Character, Animation, Planet, NPC
File Size
Posted
Updated
42.120 MB
10 Feb, 2020 @ 11:59am
6 Feb, 2022 @ 12:24pm
16 Change Notes ( view )

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Cyberhounds Re-Born ( Mk 2a NO Meat Drops ) - Multi-World / Moon

Description
This is Darth Biomechs Cyberhounds, as rebuilt by Nikolas March, in all its glory with a nasty twist.



With invasion of wolves in this as well.. they will spawn on moons, mars and the alien planets.

NOTICE - THIS IS A CUSTOM MOD for A Specific server by request and some code I have placed in it ( container files etc ) may cause issues on yours

April 3 2020 - NEW TEXTURES by Sixie !

The core of this mod is here, by Nikolas March ( cheers my friend ! ) with all its corrections and adaptations intact. The mod was originally by Darth Biomech.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1338542316

And the Scripting of Meridius_IX/Lucas here ( with later adaptations, also Cheers my friend )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163665793

Will spawn in 8 - 12 hounds at a time, at a range of 100 to 200 meters from the player. This can be changed in the InvasionOfWolvesConfig.xml file in your storage folder ( sub folder called 1992044213.sbm_MeridiusIX )

Hounds will drop parts but in this version they wont drop meat when using Daily Needs ( nor will Sentinels / spiders )

This is a custom mod-mashup done by request for a specific server for the Tiamat Gaming Community.

LOAD ORDER SPECIFIC IF USING DAILY NEEDS ( MK4 for now )

This Mod must appear ABOVE Daily Needs in your mod list on Local or Keen Servers to drop parts.

It must appear BELOW Daily NEEDS when on a TORCH Server Mod List.

UPDATE - removed Admin Server controls as that on server restart they reverted to default which is NO Spawning.

All code, models and items within this mod are Copyright © 2016-2020 by myself and their respective creators and may not be republished in any way in whole or in part without all involved authors / contributors written and unanimous permission.
26 Comments
Harukonea 18 Apr, 2022 @ 1:55am 
Hi Skallabjorn
I found the cause when I started modding the mod.
This mod by itself has a drop setting for DNSK items, but there is no definition for PhysicalItems.
Therefore, all items that are not defined in the KEEN specifications are replaced with unusable S-10 magazines.
Similarly, Chipstix213 Stone Monster also contains DNSK gray water, which generated an unusable S-10 magazine.
I had to reconfigure ContainerType with only standard items if I wanted to use only CyberHoundsSkin's InvasionofWolves like I did.
mazrados 17 Mar, 2022 @ 11:52am 
Got it. Thanks for explanation :)
Skallabjorn  [author] 17 Mar, 2022 @ 11:46am 
Because this drops parts. I.o. messes with those files.
mazrados 17 Mar, 2022 @ 10:07am 
It is mod conflict for sure. Probably with industrial overhaul.
What is surprising to me, meat version works, and this one does not.
Skallabjorn  [author] 16 Mar, 2022 @ 7:46pm 
This one works fine. I use it on all my servers. You probably have a mod conflict
mazrados 16 Mar, 2022 @ 3:04pm 
Is it technically different then "meat" version? Meat version works but this one does not spawn anything.
Harukonea 7 Feb, 2022 @ 11:20pm 
I had quit DNSK because of a conflict with Planet Creature spawner, but now I don't seem to have the problem. Thanks for getting it fixed.
Harukonea 7 Feb, 2022 @ 11:07pm 
Sorry if you've been getting a lot of updates lately about containers.

I went back to DNSK because of the lack of lock-on system conflicts in the Warfare 2 update, but the Unknown signal was fixed and I got food and more.

It seems that DNSK is a must for these hounds. :)
Skallabjorn  [author] 1 Feb, 2022 @ 5:56am 
Again, this mod doesnt modify the unknown signals....... that data isnt even IN the mod....
Harukonea 31 Jan, 2022 @ 8:29pm 
Thanks for the fix (Small Icons).

After uninstalling and re-subscribing to SE and creating a new world with this mod and Universal Nato 5.56 x 45mm 30 Round Mag 2468090167, I still get several S-10 mags that cannot be used in the Unknown Signal container.

I've given up on this one, so don't worry about it. :3
Thanks.