Space Engineers

Space Engineers

Cyberhounds Re-Born ( Mk 2a NO Meat Drops ) - Multi-World / Moon
26 Comments
Harukonea 18 Apr, 2022 @ 1:55am 
Hi Skallabjorn
I found the cause when I started modding the mod.
This mod by itself has a drop setting for DNSK items, but there is no definition for PhysicalItems.
Therefore, all items that are not defined in the KEEN specifications are replaced with unusable S-10 magazines.
Similarly, Chipstix213 Stone Monster also contains DNSK gray water, which generated an unusable S-10 magazine.
I had to reconfigure ContainerType with only standard items if I wanted to use only CyberHoundsSkin's InvasionofWolves like I did.
mazrados 17 Mar, 2022 @ 11:52am 
Got it. Thanks for explanation :)
Skallabjorn  [author] 17 Mar, 2022 @ 11:46am 
Because this drops parts. I.o. messes with those files.
mazrados 17 Mar, 2022 @ 10:07am 
It is mod conflict for sure. Probably with industrial overhaul.
What is surprising to me, meat version works, and this one does not.
Skallabjorn  [author] 16 Mar, 2022 @ 7:46pm 
This one works fine. I use it on all my servers. You probably have a mod conflict
mazrados 16 Mar, 2022 @ 3:04pm 
Is it technically different then "meat" version? Meat version works but this one does not spawn anything.
Harukonea 7 Feb, 2022 @ 11:20pm 
I had quit DNSK because of a conflict with Planet Creature spawner, but now I don't seem to have the problem. Thanks for getting it fixed.
Harukonea 7 Feb, 2022 @ 11:07pm 
Sorry if you've been getting a lot of updates lately about containers.

I went back to DNSK because of the lack of lock-on system conflicts in the Warfare 2 update, but the Unknown signal was fixed and I got food and more.

It seems that DNSK is a must for these hounds. :)
Skallabjorn  [author] 1 Feb, 2022 @ 5:56am 
Again, this mod doesnt modify the unknown signals....... that data isnt even IN the mod....
Harukonea 31 Jan, 2022 @ 8:29pm 
Thanks for the fix (Small Icons).

After uninstalling and re-subscribing to SE and creating a new world with this mod and Universal Nato 5.56 x 45mm 30 Round Mag 2468090167, I still get several S-10 mags that cannot be used in the Unknown Signal container.

I've given up on this one, so don't worry about it. :3
Thanks.
Skallabjorn  [author] 31 Jan, 2022 @ 7:34am 
@Harukonea you appear to have another mod thats modifying the containers.....
Harukonea 10 Jan, 2022 @ 8:56pm 
Recently, I've been using two Cyber hound mods for component purposes without DNSK. Therefore, I discovered that the mysterious magazine comes out without meat.

The Mk.2 ver. has a magazine that comes out of the hound itself,
but this No Meat ver. does not, so I used it.
However, there is a mysterious S-10 magazine that comes out of the Unknown Signal container.
I've been using Unknown Signal for Tiered Tech Blocks/LWTS components.

Thank you for the update.
I deleted and re-subscribed the data and created a world on my own, but I still get multiple S-10 magazines from the Unknown Signal container...

I guess I'll have to play with the signals turned off.
Thank you:)
Skallabjorn  [author] 10 Jan, 2022 @ 9:04am 
Also to clarify, this does already work with MES, but the new built in MES character spawner needs to be off.

Again, tried and true on all my servers.

Cheers
Skallabjorn  [author] 10 Jan, 2022 @ 8:58am 
I have double checked the loot tables included in the mod, and they are identical to Keens own, including the ammo drops. The file is literally a copy paste of the arms and ammo and just adds the DNSK items to the hound. If your problem persists, I suggest its a mod conflict as that its working fine on my servers I run and I cant duplicate your issue at all.
Harukonea 10 Jan, 2022 @ 6:56am 
I've tried that mod, and I've changed the mod order to the top of the list, etc.
The S-10 Magazin you get from the Hound is different from Keen's one of the same name in that it comes in multiple varieties, stacks separately, and cannot be used. It disappears when you throw it away or relog it.
The 5.56mm can be converted and used without any problem, and it can be disassembled.
Unfortunately, I would like to try something else.

Real life is a priority, so please use your time freely.
Thank you for your time.
Skallabjorn  [author] 10 Jan, 2022 @ 5:46am 
As to Cyberhounds and MES, its a w.i.p. as time allows, I am very very busy in real life these days with little time for making new mods...
Skallabjorn  [author] 10 Jan, 2022 @ 5:45am 
I have a separate mod that brings back the old ammo and makes it universal, adding that to your world will solve your issues.

The below mod was created because, well, figuring out what ammo for what sucks, and I had turrets that needed the original ammo. ( Including Keens internal defense turret which when they did warfare dlc suddenly had no ammo that would load )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2468090167
Harukonea 10 Jan, 2022 @ 1:23am 
Nice to meet you Skallabjorn.
I was told that you are planning to implement something based on MES.
I still use this mod and the DNSK Meats type a lot at the moment.
but the old S-10 and other bullets in the drops and UnknownSignal are stressing me out a bit. Is there any way to remove or update to newer bullets?
Thank you.
Skallabjorn  [author] 5 Feb, 2021 @ 9:11am 
I will be releasing a version of this mod that's compatible with the new MES Creature Spawning System soon.
Skallabjorn  [author] 8 Dec, 2020 @ 8:16pm 
Load order see above, I am using it not just on many servers but also in my stream.. nary a meat to be found.
halfweed 8 Dec, 2020 @ 1:50pm 
I have recently added this mod into my game and it does not seem to counter the Daily Needs mod and still spawns them with meat in inventory, this is for a server.
Skallabjorn  [author] 4 Dec, 2020 @ 4:13am 
Sounds updated ( death sound is now mech vs biological )
Skallabjorn  [author] 6 Aug, 2020 @ 9:56pm 
NOTE - After Keens Update for server optimizations today, to will need to DELETE the CFG file for this mod from your storage folder to prevent crashes, the mod will build a new one and all will be well.
Malorn 10 May, 2020 @ 7:05pm 
Thank you.
Skallabjorn  [author] 26 Apr, 2020 @ 6:07am 
No longer an issue... see above note....

UPDATE - removed Admin Server controls as that on server restart they reverted to default which is NO Spawning.
Malorn 25 Apr, 2020 @ 9:43am 
You mentioned this may cause issues on other servers, could you elaborate? Equally, is it likely to function in singleplayer without issues?