Imperator: Rome

Imperator: Rome

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Province Management
   
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12.024 MB
12 Feb, 2020 @ 8:34am
6 May, 2020 @ 10:06am
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Province Management

Description
UPDATED for Archimedes patch 1.4.

This mod has very few changes for patch 1.4 - Enjoy finding them out.

Update 6/5/20

Some UI upgrades which should make some people slightly happier with the mod and further spartan improvements have indeed been fixed.

I have not nerfed manpower in this mod so players using it will see that the numbers are larger than vanilla. As far as nerfing these numbers go, when 1.5 is released and this mod is updated for it, the manpower numbers will be close enough to vanilla.

Notice for hotfix 16th April

This hasn't created any compatibility issues with this mod, the only thing is that manpower has been nerfed pretty hard and as such I would like users of this mod to give me feedback with respect the 1.4.2 hotfix.

Update 9th April

Small Fix for monarchy loyalty. This is only touched because pop ratios are set in the same modifier xD

If you use Better UI 1.4 by Agamidae, load this mod AFTER in the list or it will not work, strictly speaking this mod will work standalone however.

I am 99% sure that there are no gamechanging bugs in this version of the mod, but as always please if you discover something let me know. Note that ordinarily one cannot build academies in towns, but that some greek towns have them and as I didn't want to touch the default setup file in main for compatibility reasons they get to keep them.

I have published a version of the mod which will always be compatible with 1.3.2 Livy.

It is found here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2043370126

Please use this mod for your 1.3 Livy save games as nothing has changed in that version of province management. Please also unsubscribe from that version of the mod when you no longer need that version of the mod for your save games.

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Province Management

This mod aims to bring some depth to province management. Hopefully this will make the game more fun!

Like almost all Mods it is not compatible with achievements

Start a NEW GAME to enjoy this mod.

Changes and Additions

First, this mod changes the province UI to be much more pleasing to the eye. This window was made by Agamidae who kindly gave permission to me to change the UI in this mod. To be quite honest I would have felt bad about publishing the mod if it relied on the vanilla UI. Thanks a ton to him! I only had to change a few things from his window, as well as making it larger because I needed room for more modifiers.

His mod for the whole UI is here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845165876

Second, there is another territory rank created between the rank of settlement and city. The town does not lose its food tradegoods as well as being cheaper to build. Now there is 1 rank of Settlement and 3 ranks of city (Town,City and Metropolis).

Third, there are now 8 policies that can be applied to the various territories depending on what tradegoods are produced in the territory as well as the rank of the territory. Only one can be active at a time however.

Fourth, population ratios have been completely changed so that every rank of territory can now have citizens and freemen. This mod will be incompatible with another mod that changes these things because I needed to set ratios for the new rank of town and ended up doing all of them.

Further, citizens now produce a bit of manpower and freemen produce a bit of commerce. Because there are more things requiring gold, that was one way for me to increase income, and I think that citizens shouldn't dodge the draft.

Fifth, urban development and provincial investments now cost some gold as well as having the political influence cost reduced. Before 1 trade route is almost equal in cost to declaring 4 wars, I mean that is a bit crazy.

Sixth, new building "Fishing Harbour" can be built when you are adjacent to a major river or on the coast so that you can fish for some food when you start to run out.

Seventh, because we now have a fishing harbour, the tradegood Fish has been renamed to Fruit with a new icon that was found somewhere in the game icons folder haha.

Eighth, most buildings have been changed somewhat and they have been made slightly more expensive.

Ninth, terrain has been rebalanced so that pop capacity has been generally increased across the board as well as a few other changes to increase population capacity. Deep in the countryside won't feel so bad now even though the land would be just as useful. Now the main thing capping population will hopefully be food.

The AI will build towns and they will enact the territory policies. They won't do that too often because the policies do require PI.

Thanks

Agamidae

All the dudes on the modding discord, mentions go to Svanley and Arsonium for answering a few questions which helped me with the finishing touches.

GITHUB LINK
https://github.com/II-Paulus-II/Province_Management
105 Comments
United States of Autism 14 Jul, 2021 @ 2:44pm 
Include it in Invictus?
a.mendez1 10 May, 2021 @ 4:59am 
I dont play since it is non-update, lokoking forward to playing again.
Thank you!!!!
II_Paulus_II  [author] 4 Apr, 2021 @ 12:59pm 
This mod is now 2nd on the list to update. I have finished bloodlines 2.0 until the next patch. Bigger Government is released and works well, but needs some more features adding back in which I have to put off for now. I have a secret project that I will be working on for the next 2 weeks which i am sure all of you will appreciate a lot :)
Darth Modus - God of Richards 7 Mar, 2021 @ 9:31am 
@Master_of_Experts - Hurry and update this already or someone else will.
cameronthedestroyer 26 Oct, 2020 @ 12:04pm 
Hey can you also make it so that it is much easier to found towns, cities, etc? I personally find it very frustrating that I have to spend so much time just clicking buttons and not progressing... Maybe add it into the builder window (whatever it's called, i don't remember but its the window where you can easily build buildings, recruit cohorts/ships, and deal with trade)? That would be great if you could add that, but if you don't want to/it's too much work, don't worry about it, it's your choice
II_Paulus_II  [author] 17 Aug, 2020 @ 12:47am 
@thereter Yes there is, I have to think carefully about how I do this because I think the new province investments are bad as well as the massive changes they made to province capacity. I have 3 other large projects to update at the same time so I cannot say how long it will take me.

@Not Applicable - I will take a look at it.
thereter 15 Aug, 2020 @ 12:59am 
Any plans to update to 1.5? Don't wanna rush you just wondering
Not Applicable 14 Aug, 2020 @ 7:46am 
So far, I completely love this mod, however, I was trying to build a slave town, and I noticed that the slave facility no longer increases desired slavce ratio. I then noticed there are no buildings that increase desired slave ratio.
Is this an intentional desine choice?
Can I have a building that increases desired slave ratio, so that I can build free towns, research towns, and slave towns?
alasdairmiller 10 May, 2020 @ 4:20am 
Changed my order and it is now fixed thanks
II_Paulus_II  [author] 9 May, 2020 @ 10:00am 
If neither of these reasons help you - could you post me two screenshots - [gyazo is convenient] of 1, your in game screenshot when you click on a province, and 2, your mod load order.