Imperator: Rome

Imperator: Rome

Province Management
105 Comments
United States of Autism 14 Jul, 2021 @ 2:44pm 
Include it in Invictus?
a.mendez1 10 May, 2021 @ 4:59am 
I dont play since it is non-update, lokoking forward to playing again.
Thank you!!!!
II_Paulus_II  [author] 4 Apr, 2021 @ 12:59pm 
This mod is now 2nd on the list to update. I have finished bloodlines 2.0 until the next patch. Bigger Government is released and works well, but needs some more features adding back in which I have to put off for now. I have a secret project that I will be working on for the next 2 weeks which i am sure all of you will appreciate a lot :)
Darth Modus - God of Richards 7 Mar, 2021 @ 9:31am 
@Master_of_Experts - Hurry and update this already or someone else will.
cameronthedestroyer 26 Oct, 2020 @ 12:04pm 
Hey can you also make it so that it is much easier to found towns, cities, etc? I personally find it very frustrating that I have to spend so much time just clicking buttons and not progressing... Maybe add it into the builder window (whatever it's called, i don't remember but its the window where you can easily build buildings, recruit cohorts/ships, and deal with trade)? That would be great if you could add that, but if you don't want to/it's too much work, don't worry about it, it's your choice
II_Paulus_II  [author] 17 Aug, 2020 @ 12:47am 
@thereter Yes there is, I have to think carefully about how I do this because I think the new province investments are bad as well as the massive changes they made to province capacity. I have 3 other large projects to update at the same time so I cannot say how long it will take me.

@Not Applicable - I will take a look at it.
thereter 15 Aug, 2020 @ 12:59am 
Any plans to update to 1.5? Don't wanna rush you just wondering
Not Applicable 14 Aug, 2020 @ 7:46am 
So far, I completely love this mod, however, I was trying to build a slave town, and I noticed that the slave facility no longer increases desired slavce ratio. I then noticed there are no buildings that increase desired slave ratio.
Is this an intentional desine choice?
Can I have a building that increases desired slave ratio, so that I can build free towns, research towns, and slave towns?
alasdairmiller 10 May, 2020 @ 4:20am 
Changed my order and it is now fixed thanks
II_Paulus_II  [author] 9 May, 2020 @ 10:00am 
If neither of these reasons help you - could you post me two screenshots - [gyazo is convenient] of 1, your in game screenshot when you click on a province, and 2, your mod load order.
II_Paulus_II  [author] 9 May, 2020 @ 10:00am 
2. The other possible reason you are having this error is because you are looking in the wrong place for the "build town" or "build city" buttons. The button to upgrade settlements/towns/cities etc is no longer on the same part of the UI as the rest of the buildings. Look at the first screenshot where I hover my mouse over a button which is located just above "recruit cohorts". This is the upgrade button, and its icon changes depending on the territory you are currently looking at.
II_Paulus_II  [author] 9 May, 2020 @ 10:00am 
Hi @alasdairmiller - there are two possible reasons for this error.

1. You are loading this mod *BEFORE* the mod "1.4 better UI". This would cause the 1.4 better UI province window to show instead of my province window UI and so your button for building the town is missing from the window. To fix this error, you must make sure that the mod "province management" is lower on the list than "better ui".

1a. You may be loading another mod which messes with the province window and so you need to make sure that no other mod is interfering with this mod.

alasdairmiller 9 May, 2020 @ 9:45am 
Theres no way to build towns or citys, the button simply isnt there
jjack339 8 May, 2020 @ 5:59am 
great mod. It has become one of those I cannot stop using (In EU4 in was the Idea Variations mod)

Adding the town tier works perfectly.

Only suggestion I have is now their is an "allow slave promotion" button that you have it default to be off. I find in most territories I dont want my slaves promoting so that I maintain my resource surpluses. Obviously when I go to found a town I would turn promotion on.
Gen. V. Townes 6 May, 2020 @ 2:01pm 
Ok this is my first mod ive put on steam, so took me a while to get it going. Lmk if there are issues with it in the comments on it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2087367845
I have summarised the changes in the description, but there is a detailed breakdown in the readme.txt in the mod folder if interested. As for update, I will most likely do an update once you do the next update. Thanks for letting me use your mod as a base :)
II_Paulus_II  [author] 6 May, 2020 @ 10:19am 
Yes @General V. Townes you can publish the mod - lol - I am honoured to see someone modding my mods haha. I have a further condition, could you make a good description of your changes so that I don't have to work hard to see what u did. Also you might want to reload this mod because I pushed a GUI update as well as fixed the spartan state improvements bug that i caused.

@새우그라탕 Hello My friend, thanks very much for the report, This is now fixed. It would have been fixed earlier but I had some computer issues.

@Lukimper, I have edited the UI further, you may want to have a look now to see if you are pleased with the province part of the window where commerce and tax income are now 2 decimal places instead of 1.
Gen. V. Townes 6 May, 2020 @ 9:17am 
Hey, I have made a mod built on this where I also add and change around how population growth works. Is it alright if I keep it up on steam workshop? Ill put credit to this mod in the description. Thanks
II_Paulus_II  [author] 3 May, 2020 @ 7:32am 
Thank you for the report, I will fix.
새우그라탕 3 May, 2020 @ 6:51am 
Does not work in the following cases.
When the player is Spartan and use state_investment_military or religious.

The problem is caused by the following event mismatch.
Game / common / scripted_guis / invest_in_state_buttons : invest_in_state_button_military or religious_SPA (event number : state_improvement.10,11)
PM mod / event / state_improvement_PM : other event.

Sorry, I can't speak English very well.

I love it this mod. Thank U.
II_Paulus_II  [author] 1 May, 2020 @ 5:06am 
@lukimper unfortunately the code is quite complex and so it will be hard for you to get it to work. It appears to me that you do not like the way the game rounds up the figures, if you can take some screenshots for me what I will do once i have finished working on some updates for bigger government involving new government interactions and some character management, I plan on doing an update here.

This update will reduce manpower from population to the same values as the 1.4.2 patch which I have put off doing. When I do this update I will edit the UI a bit further so that values can have one more decimal place and so be more precise. I presume that you want one more decimal place so that it isn't rounded up for you in an annoying way.

Please let me know.
lukimper 30 Apr, 2020 @ 8:41am 
@Master_of_Experts
What I could simply have said in a shorter way - I love your ideas, can you tell us how to adjust this and that to our needs :) or where to look for that in your code :)

Gee... that's simpler!
lukimper 30 Apr, 2020 @ 8:29am 
@Master_of_Experts
If omens are messing up with those values - I don't even want to go into it :) I would just leave it as it is and wait patiently for Paradox to improve their maths coding (give them maybe another few years).
I know what you mean by update done next month but I wasn't talking about that at all as i was aware of it myself how that works - Paradox again I suppose.

Right... sorry it's sooo long but don't get irritated. You have fantastic ideas and i was just trying to remove one too many out of the bunch :) I myself regret i can't experience towns now :)
(3/3)
lukimper 30 Apr, 2020 @ 8:26am 
@Master_of_Experts
That's why i was looking to either adjust the font size to fit more digits there or add more digits after decimal point - i ended up removing towns completely from your mod as I didn't know how much more time I would spend on guessing which code is for their icons, so I could move them to buildings view. If you are able to tell me which ones would be good to move across, i shall be able to manage the rest like fitting them in the other window (I've already done that with vanilla city icons and buttons added to this beautifully designed "building view" and placed them next to your 8 policies), and that would be brilliant if you dropped a hint at what line that code starts (it's probably in few different places ;)).
(2/3)
lukimper 30 Apr, 2020 @ 8:25am 
@Master_of_Experts - that's gonna be a long one but i don't mean to disparage you or your work :)
regarding how... "clean" that UI is - i have a different opinion but essentially I'm not very fuss about it, as long as i can find info in it (and it's harder to find it in that so called better UI) - so I desagree on that - it's not superior at all (but again, only Province view, i quite like the rest), especially for the reasons mentioned before and below.
With regards to those calculations - they are just rounded up or down which I don't like and that's my personal feeling - it is not a lot for us but it seems it matters a lot in game, so showing a value of 30 while one month it's 30.01 and the other 30.99 (especially if it's tax value which might be actually in thousands) is not a good option.
(1/3)
II_Paulus_II  [author] 30 Apr, 2020 @ 5:46am 
@lukimper the province ui is only wrong when an omen is selected as far as I know, but the values update once a month, so that if you move the slaves in on the 2nd that it wont be right until the next month, can u confirm if this is the lack of precision you see or if it is to do with omens.
II_Paulus_II  [author] 30 Apr, 2020 @ 5:24am 
@lukimper it is not off by much you know, and in my view the province window from agamidae is far superior to vanilla because of how clean it is. But each to their own I suppose.
lukimper 29 Apr, 2020 @ 4:57pm 
@Master_of_Experts
thank you for the hint - i'll try moving town, city and metropolis to buildings gui :)
Have you got any special tips on what to watch out? :)
II_Paulus_II  [author] 29 Apr, 2020 @ 4:22pm 
@Lukimper, you need that file because otherwise how will u upgrade to towns. As for precision in calculations that awaits 1.5 because certain things cant be scooped to properly in a script. Good luck
lukimper 29 Apr, 2020 @ 2:09pm 
@Master_of_Experts
Had to remove gui file for provinces as its calculations were not precise... Do you know where i could change number of digits after decimal point for commerce and tax?
Puliandro 26 Apr, 2020 @ 2:39am 
@Master_of_Experts you are absolutely right, it was another mod that was causing the localisaiton issue in some provinces, thank you very much for your quick reply
II_Paulus_II  [author] 25 Apr, 2020 @ 10:29am 
@puliandro I have just loaded the mod and started a new game and the whole map looks normal with no localisation errors. I never touched localisation or province numbering in the setup files. I have no idea what could be causing this error.
Brillenfisch 25 Apr, 2020 @ 10:05am 
@Master_of_Experts The problem I had seemed to be me being a little blind. The colors that distinguish between the types are fairly close to each other and I did not notice the difference for some time.
II_Paulus_II  [author] 25 Apr, 2020 @ 6:28am 
@puliandro I am afraid not, because i didn't want to mess with the generic missions, fruit is actually still fish in the files. As far as a localisation bug, I will see if I can replicate that at my workstation a bit later.
Puliandro 24 Apr, 2020 @ 5:34pm 
First of all, great mod, I really love all the improvements! Second: is there any way to make the fifh of the fishing harbors as an aditional resource to trade it too? And third: because your mod changes some terriotory stuff, I'm seeing a bug where some territories have strange names like PROVI962_Hellenic, most of them in Phrygia? Thank you!
II_Paulus_II  [author] 21 Apr, 2020 @ 9:05am 
So I took a screenshot in game, and the territory rank mapmode is working fine for me as it is.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069329174

I do not know how a compatibility issue would cause this, I mean I haven't touched the map modes UI at all. Could u be so kind as to list the mods you are using.
Brillenfisch 21 Apr, 2020 @ 8:09am 
@Master_of_Experts it does not show the rank of the territory anymore, or well it does not distinguish between a town, a city, and a megapolis anymore it just shows it as not being a settlement.
II_Paulus_II  [author] 21 Apr, 2020 @ 1:45am 
@Brillenfisch, what's wrong with it?
Brillenfisch 20 Apr, 2020 @ 10:16am 
Just letting you know that the territory rank mapmode is broken. Otherwise great mod.
(I have a few other mods enabled so that might just be compatibility issues)
Son of Odin 16 Apr, 2020 @ 1:14pm 
rats! Thanks for the quick reply and love the mod - gonna have to do a new campaign.. who to pick though? haha
II_Paulus_II  [author] 16 Apr, 2020 @ 1:13pm 
@Son of Odin, unfortunaley this mod changes enough things that it isn't save game compatible.
Son of Odin 16 Apr, 2020 @ 1:11pm 
hey couldnt find the answer anywhere but sorry if i missed it! - is this save game compatible or do i need to start a new campaign?
II_Paulus_II  [author] 16 Apr, 2020 @ 6:49am 
@fedcba Nothing wrong with population ratios, if you start a new game as macedon, then check the libraries in thessalonike and pella and you will see them effect the population ratio of citizens. I just checked the steam files as well and forums/mills/libraries have the intended values.
fedcba 15 Apr, 2020 @ 11:50pm 
but it seems population ratios can no longer be altered, for instance with a forum
fedcba 15 Apr, 2020 @ 11:49pm 
great mod
II_Paulus_II  [author] 14 Apr, 2020 @ 2:32pm 
Molon Labe discord link is here

https://discord.gg/yq8vhM [1 day]

My name is Paulus (Scythia). If you prefer discord message me there.
II_Paulus_II  [author] 14 Apr, 2020 @ 2:31pm 
@Mistress Varsi - I just finished a Molon Labe MP session just this second and I have tried to replicate your issue. Unfortunately I couldn't do so and I just took some screens.

Here is the load order
https://gyazo.com/dd016e978bf947c90f9b46c88e9c0f61

Also here is how it looks in game.
https://gyazo.com/6fd5537a052860c4a98d30923a9ba45b (1)
https://gyazo.com/152c761f41536dcc47cb9d41ed52fbd1 (2)

I checked the other two mods you said you were using and neither of those have GUI files.

So I looked carefully at your screenshot and for whatever reason the UI for the province window that is showing is agamidae's. Mine is an edited version which allows you to have towns and so on.

Feel free to friend request me here on steam and I will accept the request for the time it takes to solve the issue.
Johannes Albrecht 14 Apr, 2020 @ 9:09am 
@Master_of_Experts
So I seem to have encountered an issue when using this mod with 1.4 Better UI.
The province window works fine for settlements, cities and metropolises as far as I can tell, but towns create issues.

Specifically, I can see the total number of building slots for settlements, cities and metropolises, but I cannot see the slot total nor the button for towns (it still exists, but for some reason it isn't present).

https://imgur.com/a/htjrg6K

Other mods used:
-Bigger Government
-Catus Cheats Imperator Rome
-Corinthian Helmet & Muscle Cuirass Spartans

Load order didn't seem to make a difference, and the screenshot linked is with Better UI loaded first, and this mod loaded second.
II_Paulus_II  [author] 13 Apr, 2020 @ 5:16am 
That's ok, warrior, those missions check for "has city status" and because towns can build city buildings they will count. xD
warriorandtoaster 13 Apr, 2020 @ 4:52am 
NVM, did the check myself, works fine with townships.
warriorandtoaster 13 Apr, 2020 @ 3:43am 
When a mission is requiring me to build up a territory into a city, does it mean the 60-pop cities or will a township suffice?