Tales of Maj'Eyal

Tales of Maj'Eyal

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Midnight
   
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30 Nov, 2013 @ 5:40pm
20 Apr, 2020 @ 7:17pm
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Midnight

Description
Adds two new shadowy Celestial classes.
First is the Moon Paladin, who fight using two weapons and the two moons.
Second is the Starslinger, who imbues their shots with the power of the stars.
Also two new subraces that start in the Far East, regardless of class.
Mardrop Humans and Star Elves. (special thanks to Rexorcorum for images)
A new weapon type: Sceptres. A combined mace/staff weapon.
Visit the Midnight Training Camp: Now with some extra shops and a trainer.

Now with a new starting zone: Save the Sunwall crops from a worm infestation.
New second starting zone: The Tenebrous Glades.
Travel to the run-down training camp of Midnight via a jumpgate on the west side of the Gates of Morning, then head southwest.
The shadows summoned to conceal the camp have become restless and dangerous. Quiet them down and investigate what is working them up.

http://te4.org/games/addons/tome/midnight

Currently there are nine new categories.
Celestial/Night: A utility based generic category that generates negative celestial energies.
Celestial/Lunar Combat: Powerful offensive talents invoking the power of the moons.
Celestial/Guidance: Some defensive and one offensive talents for Moon Paladin.
Celestial/Shooting Stars: Combines star magic with ranged weapons.
Celestial/Deep Space: Some high level celestial magic for Starslinger.
Celestial/Sigils: Shape negative celestial energies into traps.
Celestial/Glory: High level light magic for Sun Paladins and Anorithil.
Celestial/Moon Magic: Magic derived from the two moons of Eyal.
Celestial/Umbra: High level dark magic for Anorithil and Star Slingers.

Forum Thread: http://forums.te4.org/viewtopic.php?f=50&t=38683
82 Comments
beauxner 20 Sep, 2023 @ 5:14pm 
I am many many years late, but it fills me with a warm, happy sensation to know someone else also thought the Sun Paladin should have a Moon counterpart. I would've named it Lunar Knight instead, haha
HousePet  [author] 10 Feb, 2021 @ 1:14am 
I have no idea what that means. I need more information to do anything about something.
the scorched girl 9 Feb, 2021 @ 8:49pm 
It is conflicting with skirmisher
Horagen81 21 Apr, 2020 @ 1:48am 
Only think I notice was that it pointed towards the midnight mod when the error log poped up in game :) and by disabling the alternative reward setting it got fix.
Horagen81 21 Apr, 2020 @ 1:47am 
Sorry for have ben the bring of weird bugs :D

I can not tell you why I had that escort and looking at the mods I am using, none of them should have brought those escort into the game again.
Nor explain why I got rewarded for doing it when I disable the setting.
HousePet  [author] 20 Apr, 2020 @ 7:20pm 
Updated:

Wane now says that its "dark" damage scales with your Spellpower, not "light" damage...
The Gates of Morning should now sell Sceptres.
Removed some spawn code for a NPC I never got around to making.
Removed XP penalties from Mardrop and Star Elf.
Sun Paladin no longer gets the Glyphs category.
The change escort rewards setting is now hidden. The change celestial talents setting is back. >_>
HousePet  [author] 20 Apr, 2020 @ 6:34pm 
How did you even???
There haven't been Anorithil Escorts since v1.6.
That setting now doesn't do anything and shouldn't even be there, but it appears I've deleted the wrong one.
I'd better fix that.
Horagen81 20 Apr, 2020 @ 7:15am 
had a bug crash when I got a escort reward from going Nature with a sawbutch for an Anorithil.

Only way to bypass that one was to change "the alternative hymm / chant" rewards to off midgame.
how ever it did fix it or so it seems.
HousePet  [author] 13 Mar, 2020 @ 4:57pm 
Weird.
Will be fixed in the next update.
TehJoker14780 12 Mar, 2020 @ 8:33pm 
Moon Paladin's Wane skill in the Lunar combat tree has a typo. It's the skill that does dark dmg, and it says it's "light" damage scales with spellpower.