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If not, then plan B will have to be to check against the entity's faction - which is easy enough in the Xsotan case, but for other factions (pirates, persecutors, bosses, etc.) things get trickier.
@maniac1168: the version on GitHub is still 0.2, so you can unsubscribe from the Workshop version and manually install the GitHub version (and then uninstall the GitHub version and re-subscribe to the Workshop version if/when that server updates to 0.3.x). Download: https://github.com/YellowApple/WarZoneTweaks/archive/refs/heads/master.zip
Logs successfully ignore large xsotan breeder. Victim is Xsotan.
Torpedoes ignored.
Fighters do not appear in the log. When the hazard zone is propped, there is no mention to what caused it and no signs of fighters involved.
When selecting a xsotan fighter, its indicated just like any normal fighter except its of the xsotan faction. I would not be surprised if it lacks the "is_xsotan" flag.
Also, weren't Xsotan carriers only introduced ever since the Into The Rift update? If so, then I would be willing to bet the fighters lack the "is_xsotan" flag,
I can provide a quick video of the logs while in the rift until the hazard zone is declared if you wish.
is there a way to roll the mod back to a previous version?
Can you post the logs from when those hazard zones popped? There should be a bunch of log entries like "WarZoneCheck: blah blah blah" whenever a ship or station is destroyed or boarded.
Shot a few fighters (from small breeders) than destroyed I believe the 3rd large breeder and hazard zone popped. This was seemingly due to the large breeder dying but it could of had fighters out which died upon its destruction and it was them that popped the hazard zone.
Also did a test with just enemy fighters spawned by small breeders, still made it a hazard zone.
Into the rift has evidence of questionable coding practices as though it was not made by the original devs but an off-higher team. It would not surprise me if they did some strange coding with how rift sectors work, making this mod's life very difficult. Though again thankfully, no faction ships spawned due to the hazard zone in any of these tests, which was the main issue with the mod as the spawned faction ships would clean house.