Avorion

Avorion

War Zone / Hazard Zone Tweaks
Showing 1-9 of 9 entries
Update: 31 Jul @ 6:10pm

Mod now overrides per-sector values in a more correct way, and also caps existing hazard zone timers to the overridden max value (so sectors that were already hazard zones before installing this mod will now get the shorter hazard zone cooldown times).

Update: 26 Jul @ 1:29am

Fixed the "is there even a station here" check to actually return true instead of nil.

Update: 24 Jul @ 10:35pm

If a destroyed entity has a mothership, the war zone calculation now checks the mothership in addition to the victim itself. Should hopefully catch fighters from Xsotan carriers; while the carriers have the is_xsotan value properly set, it's unclear if the carriers' fighters inherit that flag.

Update: 22 Jul @ 3:36am

EXPERIMENTAL! Added a bunch more filters on entities and sectors to prevent sectors that shouldn't be hazard zones from becoming hazard zones.

Update: 13 Feb, 2023 @ 8:45pm

Actually upload the fixes that have apparently been sitting on my computer for months lol

Update: 2 Aug, 2021 @ 3:19pm

Mark as compatible with Avorion 2.0.x

Update: 24 Nov, 2020 @ 5:22pm

Now explicitly marked as compatible with Avorion 1.3.x. Hasn't been tested much beyond it loading and not crashing spectacularly, so caveat emptor.

Update: 14 Mar, 2020 @ 9:40pm

Update to support 1.0.*

Update: 14 Feb, 2020 @ 2:29am