XCOM 2
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Armour Gives Defense and Dodge
   
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15 Feb, 2020 @ 12:20am
25 Feb, 2020 @ 10:54pm
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Armour Gives Defense and Dodge

Description
UPDATE: Makes each point of Armour give 5 Defense and 10 Dodge to both Xcom and Aliens.

Defense and Dodge added per point of Armour for Xcom or Aliens is configurable in the INI files.

DISCLAIMER: AP Rounds will not reduce defense and Dodge given by armour. Because I haven't figured out how the hell to code it and AP Rounds is broken.
Piercing from Weapons or other Abilities will still negate defense and dodge provided by armour.

Note: Dodge/Defense bonus is not displayed until the character is aimed at, for info on the Dodge/Defense bonus, do download the Extended Information Mod by SEBKULU here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183444470
Also currently the game completely erases chance to graze once your aim hits 100%. To make the Graze reduction incremental based on your bonus aim above 100%, download Original High Hit Dodge Behaviour from Mr Nice here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1130400927


Part of a complete tactical overhaul to make all weapon types feel unique and lend to their own tactical advantages. Now Armour needs to be taken into serious consideration, making Grenades much more important for shredding.

Download the Custom Weapon Stats Overhaul Mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1998091234

War Of The Chosen Compatible. Will not break any mod as its just an additional ability.

Credit to Favid's Perk Pack, Iridar shiremct and DerBK's mods for learning how to mod by reverse engineering your methods.
Feel free to use any of the contents for your own modding purposes.

My fifth mod upload. More mods to come. Feedback appreciated.
23 Comments
LeyShade 25 May @ 1:20am 
@PuffinMuffin - Would be extremely helpful if you could set logging to be config toggleable to prevent some of the excessive log spam. Thank you.
Marcus 15 Feb, 2022 @ 5:36am 
Having tried this mod, what i did do was go through all config character stats and remove all defence bonuses to 0. That way any defence only comes from this mod, and works a treat, feel it is only right advent has better armour than xcom. Aliens def=8, xcom def=2, aliens dodge=12, xcom=4. are my present settings. One idea to make late game harder would be to increase the alien stats by +1 at the start on every month, making a longer campaign harder the longer it goes on.
Endwemire 7 Jul, 2021 @ 6:00pm 
I've noticed the mod doesn't work with negative values.
I've been playing around with side-graded weapons and I was wondering if there is a way to use the mod to have a penalty to defence while they have the armour, obviously lost when they are shredded.
This way something like a sectodpod with a lot of modded armour is easy to hit while its weighed down. This will make sure theres a use for my side-grade weapons that focus on shredding vs damage.
TLDR - cant use negative values in the config, is there any way to do this?
Marcus 3 Jul, 2021 @ 10:04pm 
So by giving the aliens more defence and dodge, they can have better armour than xcom - i like the idea.Will give this a try.
PuffinMuffin  [author] 25 Feb, 2020 @ 2:17am 
@Pilou365
Ah no, to program that would require me to change how shred is applied for all skills and abilities, which will definitely break some other mod. You can think of it as you have to hit the right spot for the armor shred effect to work!
But you gave me an idea. I'll release a version where armor gives dodge instead of defense. So each point of armor increase graze chance instead of misses outright, a less painful alternative than missing. Thanks for the inspiration!
Pilou365 24 Feb, 2020 @ 7:01am 
I have a question/suggestion : Do shredding abilities actually shred when it "hits the plate"(so when it misses due to armour defense)? I feel like that would make sense.
루시퍼 20 Feb, 2020 @ 12:42am 
yeah you are right i just realized it just giving more defense only XD
PuffinMuffin  [author] 20 Feb, 2020 @ 12:11am 
@Twitch_허니크림
Oh because certain mods already have that as a ability for their characters. Also if everyone starts out with more defense at full HP, how does that actually give you more tactical options in the game? It simply means everyone is misses more no matter what they do right?
Why not just increase the defense that low and high cover gives? At least that makes you need to consider positioning better. =D
루시퍼 19 Feb, 2020 @ 8:47pm 
Just simple idea, Like a Red fog second wave, how about giving more defense when full health, and keep degrade when the hp fall down? :steamhappy:
xephresneyon 18 Feb, 2020 @ 9:51am 
PAN SHOT!!