Besiege

Besiege

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66.452 MB
18 Feb, 2020 @ 6:33am
22 May, 2024 @ 3:52pm
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v001 Hidden

In 1 collection by Ross P.
v0.01
5 items
Description
While I was going through Besiege v0.01 game files for my v0.01 Skin Pack, I found some secret, unused models!

This skin pack also includes most of the blocks from my v0.01 pack, which corrects errors in the Legacy skin. The props in this pack are a little different: they're angled to match the original game, with the down side being that they're not symmetrical when flipped.

To enjoy the spike roller to its fullest, I recommend a scaling mod like Dagriefaa's Block Transform Mapper.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1808581664

Have fun!
13 Comments
Lung 5 Mar, 2020 @ 8:28pm 
That "hidden crossbow" model just looks like the early version of it. I mean, like. The initial crossbow release model.

:ranger:
Cameron Oakes 20 Feb, 2020 @ 6:12pm 
oh, thats wierd. Thanks.
Ross P.  [author] 20 Feb, 2020 @ 6:02pm 
The props work the same, they just cosmetically don't look symmetrical when flipped, so it can be confusing. The props in my other v0.01 skin pack do maintain symmetry, but visually, their angle looks 20 degrees different from the props in the original game.
Cameron Oakes 20 Feb, 2020 @ 5:54pm 
Great work, do the propellers have any different functionality
Ross P.  [author] 19 Feb, 2020 @ 8:23pm 
@YOGURT Good eye! This skin pack is v0.01 themed, and all the blocks that aren't used for the hidden blocks are made to look like their earliest versions.

@Roycehellion Thanks! But believe me, it wasn't always fun. :P
YOGURT 19 Feb, 2020 @ 8:10pm 
those propellers look like the old version pre 0.5v :)
Roycehellion 19 Feb, 2020 @ 4:47pm 
Only heroes dig through files for fun, Youre the man!
Ross P.  [author] 19 Feb, 2020 @ 3:52am 
I wonder that too, since they already have the visuals and the mechanics. In any case, they can always add it later...
Blitsplatapus 19 Feb, 2020 @ 2:53am 
why they didn't add the spike roller in the game?
Ross P.  [author] 18 Feb, 2020 @ 4:58pm 
I appreciate the tip! But I tried it, and sadly, the game doesn't seem to recognize smooth shading on normals. So, I don't think there's a way to replicate the smoothness on certain blocks. Oh, well. At least I learned something about 3D modeling!