Kenshi
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New Cities: Han
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8.748 MB
18 Feb, 2020 @ 9:44am
9 Feb @ 5:12pm
28 Change Notes ( view )

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New Cities: Han

Description
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Attention all United City Citizens
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"In the dunes of Heng, Noble Yoshinaga--Lord of the Heng City District--has permitted a new Warlord into the sands. With that, he was permitted to establish his new city: "Han". Citizens of the United Cities, the Han City is located between Heng and the Slave Farms. Make your way to the city, and explore your path toward wealth! Fortune! And prosperity!"
- Yours Truly, A.


Han : A city known for its supply of power and pleasure among the United City districts. Many of those near Heng retreat to the city in seek for protection. Adjacent to the city lies a charming settlement of "Hou Yuan", where many 'poor' hopeful settlers reside.

Current Features
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Suppose that you do choose to visit, dear citizen and or outsider, please have enough 'pocket change' while you're here. Thank you for your business! Ah! And here's a briefing:

- A fine new city providing you with the protection needed in the cities!
- 3 Game Start quests and 1 'small' companion (and some others, maybe).
- A delightful bar outside the cities, with real estate available for you to purchase! After all, we don't want any 'poor' peasants to take up space.
- Adjacent to the city, members within the city may sign up to become soldiers--to serve in the name of the Warlord, and the Empire.
- Out in the sandy dunes lie a small band of traders. Huddling within a crater, they have to deal with not only the red sand dunes but those damn Blood Raiders, too. Good traders, they are.

Compatibility + Bug Reporting
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This MOD consists of changes/additions to characters, buildings, factions, dialogue, and items in the game.
This way, I assume that it will be compatible with most other mods. Start a new game, or import your saved game, so that this MOD functions accordingly.

If issues occur, unfortunately, I will not be fixing them any further--as I am moving on from Kenshi. You are welcome to make a seperate MOD fix to adjust/fix this mod to your liking.

Creator Comments
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Hello!
This is my first public MOD for you guys--and this will be my last. This MOD was created in early 2020 during my time at Uni. Over time, with life events and such, I moved on from Kenshi and I'm off to do other things.

Although, as I've said that I'd stop prior, somehow I find myself coming back...I may return to update this MOD from time to time. Anyhow...

Thank you to all who subscribed to my MOD, and shared comments and appreciation, donations, and translations. Seeing how much people like it really touched me, which makes this community special. So thank you, and I wish you all well and able to live as you intend to.

Cheers,
-Anki


And if you haven't already, please leave a comment and rate so I know how am I doing and encourage me to update! Thanks!
Popular Discussions View All (2)
6
11 May, 2022 @ 6:05pm
Bugs + Fixes
Anki
3
24 Jan, 2024 @ 12:19am
Dev's Note
Anki
87 Comments
Stomno 11 Jul @ 12:21pm 
What is the idea of that base? Is part of the quest?
Stomno 11 Jul @ 12:17pm 
This mod add a Gutters base wirh Break Things in the buildings in Gut near the Slavers base right?
Anki  [author] 9 Feb @ 5:23pm 
@Laughing Forest
I've tested climbing up the steps to the garru shop. It was fine on my test. I've adjusted the building and windmill slightly lower, so that might fix the pathing. Let me know.

@Pode
Yay! Thanks for playing! I wouldn't say you did anything wrong, per se. If anything happens, it's now cannon in your game! Even if Yuna isn't recognized because she is just any other Greenllander and victim in the world of Kenshi, or it feels like the MOD was not played as anticipated, it is your RPG experience. I just tried to make a cool little city with some life to it. Also, FCS's dialogue-triggers are just pain. They don't work as well as I'd like, which resulted to me scrapping a lot of content.
Pode 9 Feb @ 1:41pm 
Finally played this mod's quest and did it wrong. I had a caravan go hostile to the guards and ended up with enough loot that I could afford to join the Shinobi first day. So when I found Yuna, I took her straight to the plastic surgeon and then to bed until she healed up days later and we walked out without the guards recognizing her. Or anyone else, for that matter. I had to poke around in the FCS to figure out how to trigger the dialogs. Well written and I'm loving the mod and the quest so far, but it does seem like I found a way to play it that you didn't anticipate.
Laughing Forest 9 Feb @ 8:05am 
Hey mate - the ramp at Jakku's caravan (windmill) up to the trader with garru is broken and it's impossible to path up to speak with the hive trader.

Regenerate navmesh via f11 doesn't fix it.

It indicates that building is modified by this mod from shift + f12

Possible to take a look?
Ranger 21 Jan @ 6:39pm 
@Anki It does thank you!
Anki  [author] 21 Jan @ 6:32pm 
@Ranger Thanks! I think it should work alright. Much of the dialogues should be independent away from Reactive World's dialogue/worldstate changes. Definitely there will be some things affecting my MOD like shop stuff, but otherwise it's pretty independent. Hope this helps!
Ranger 19 Jan @ 6:34am 
@Anki This is an amazing concept for a mod. Does it play well with world state mods like Reactive World?
Anki  [author] 20 Nov, 2024 @ 9:58am 
@gamingtime083,
That unfortunately has not been implemented. Mainly due to the level of work and scripting I would have to do.
gamingtime083 19 Nov, 2024 @ 9:35pm 
how do i enlist in the uc military like what the poster says?