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I've tested climbing up the steps to the garru shop. It was fine on my test. I've adjusted the building and windmill slightly lower, so that might fix the pathing. Let me know.
@Pode
Yay! Thanks for playing! I wouldn't say you did anything wrong, per se. If anything happens, it's now cannon in your game! Even if Yuna isn't recognized because she is just any other Greenllander and victim in the world of Kenshi, or it feels like the MOD was not played as anticipated, it is your RPG experience. I just tried to make a cool little city with some life to it. Also, FCS's dialogue-triggers are just pain. They don't work as well as I'd like, which resulted to me scrapping a lot of content.
Regenerate navmesh via f11 doesn't fix it.
It indicates that building is modified by this mod from shift + f12
Possible to take a look?
That unfortunately has not been implemented. Mainly due to the level of work and scripting I would have to do.
Is this common? Is it due to having a very high population (relatively speaking)?
Don't seem to get this elsewhere, was wondering ifothers had encountered
also, when you call Yuna sister before releasing her, she bugs out and wont follow you.
and as always, Great mod, Love it, it gives me more feul to hate the UC more than I need to, a damn good reason to tear down the UC.
I've made a quick update to reflect your request a bit, along with some very tiny things. You're welcome to see the patch notes.
Cheers-
You probably left this out to encourage traveling to other cities, but it would be nice to have everything in one town.
The nearest Traveling merchant is in Sho Battai or Heft i believe.
I went in to test what might be wrong for Yuna's requirement and JG's reward. I didn't see any issues on a fresh file, so I've only made some very minor changes to dialogue for the both of them. The mod is updated to reflect that. Reimport your saves and try again with Yuna.
Also, if i knock her and bring to Jing Guo, he says like "Ok, thx, u wanna reward?" and nothing happens with any answer :c
Anyone got any suggestions? I really like the mod and would like to keep it and make the most of it.
Cheers,
Anki
So...in other words, you'll needed to Import your game or start a new game.
There will be another update coming later which aims into reintroduce a character I cut out, but it has been taking a while because I wanted to introduce him impressively which ties to Yuna's background.
https://ko-fi.com/ankiato
Anyway to reinject him? possibly in Han with Yuna?
Wait you removed the NPC in the fishing village? I kinda liked him, he reminded me of a smart ass old man in Naruto.
@Akmai Ojo, everyone within Han shouldn't be hostile or enslaving anyone as everyone (mostly) are part of the United Cities faction. I am assuming this behavior is coming from another mod.
@Lord Leowulf, ah yes please enjoy Han's amenities. That was the original goal.
@etripp, just updated this mod to have Yuna not depend on Hideo. So you can recruit her after unlocking her chains.
@everyone, this is my final update to this mod, as I have moved onto other things. See mod descriptions and change notes for details.
Not just the farmers, they attack and enslave the farmers, random guards, shop owners, other trade groups like trade ninjas, random strays that waltz in.
also can we get a guide for this? Im not a big fan of hauling NPCs around when I wanna recruit them instead.
I've taken in everyone's feedback about just how broken this MOD is regarding dialogues and events. As a result, I'm back on the drawing boards for this MOD! I'm trying to find an appropriate pace to include this MOD into my routines to make adequate progress. The future of this MOD is unsure, but I will try. At the very least, what I will be working on will be shown in the Dev's Note Discussion.
Thanks everyone, it's been a long and strange ride for me.
Cheers,
-N.