RimWorld

RimWorld

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Fermenter
   
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Mod, 1.1
File Size
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2.255 MB
18 Feb, 2020 @ 3:32pm
19 Jun, 2020 @ 9:00pm
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Fermenter

In 1 collection by Pelador
Pelador V1-1
32 items
Description
Overview
V1.1

Adds a large industrial and powered fermenting/processing machine.

Details

Similar and based off the universal fermenter (separate code, so will NOT conflict), this mod provides a larger industrial based capability of processing precursor Worts or mashes into alcohol. It has a much larger capacity than regular fermentation vessels which makes the overall process much more space efficient.

The industrial fermenter is also a powered machine that has self-regulation for temperature. Though the fermentation ingredients do still have a chance to spoil if a machine remains unpowered for a length of time. In this case and where set to do so, the fermenter will then produce a spoiled product. The default spoiled mash set-up with the mod can then be used as an animal feed, or in the case of additional mods that support such, can be used in the process of making fertilizer as a composting material.

The mod also includes a medieval tech option of the Fermentation Vat which operates in a similar way to the Fermenter but is less space efficient and also more susceptible to poor fermentation temperature.

The mod also includes a rudimentary process of making Vinegar, which can be further used to pickle food related items and also provide other products through additional fermentation. (The PDF below explains the additional content).

Also included is the ability to make oils from plants through fermentation processes using solvents. These can then be used as cooking aids to reduce cooking times. There are also some fermentation processes to make dairy products. And when the fermenter isn't fermenting food, it can be used to break down organics into bio-fuel (chemfuel).

The fermenter is also extremely easy to add recipes to as a result of it using its own fermentation def to add additional recipe options.

Further details can be found in the following PDF: Fermenter Notes[1drv.ms]

Mod Notes

Safe to add to any save game, for removal you'd have to remove buildings and content from the game first.

Research projects added in own tab. Modded content may require their own research for activation.

For linux OS please apply the following: Harmony fix for penguins

Compatibility
*** Subject to conversion ***

In addition to vanilla beer:

Apothecary - Composting and adds the ability to make Absinthe. Can also make oils manually.
Cupro Panda Drinks - valid fermentation recipes.
Dubs Bad Hygiene - Convert Fecal Sludge into Bio solids.
Fish Industry - can preserve fish meat from this mod.
Fishing Nets - can preserve fish meat from this mod.
Ghost Gear - will apply hexane if not loaded to be used as a solvent.
Medical Supplements - use of ethanol in precursor recipes.
Multiplayer - Native support.
RC2 - Core - Can make oils manually at quernstone and roller mill.
RC2 - Bottle and brewing expansion - valid fermentation recipes (needs mod research elements).
RimBees - Mead compatibility.
FF V1.1 - Composting with spoil mash
RF Fishing - can preserve fish meat from this mod
Smokeleaf Industry - cooking with oil, use of SI products in recipes.
Smokeleaf Industry - Reborn - cooking with oil/butter, use of SI products in recipes.
Seeds Please - native support for mod plants.
SYR Blueberries. - Blueberry wine
Thanks for all the fish - can preserve fish meat from this mod.
VG - Garden Tools - Composting with spoil mash.
VG - Garden Drinks - valid fermentation recipes (needs mod research elements).
VG - Garden Gourmet - can make oils manually at grindstone and use cheeses in recipes as applicable.
VCE - Fishing - can preserve fish from this mod.
VCE/VPE - Fruits and other plants will be used in various recipes.
VFE - Medieval - fermentation of wine but only at "normal quality".
VFE - Settlers - distillation of Chemshine.


Github

https://github.com/PeladorRW/Fermenter


Credits

Inspired by the Universal Fermenter by Kubouch
Fermenter graphics modified from a graphic by jabbamonkey (with permissions).

Chinese (Simplified) translation - HawnHan.
Japanese translation - Proxyer.
German translation - Erdnussbrot.


Pelador's Discord

https://discord.gg/CFNP26C

V1.1 Collection

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012817741


(CC BY-NC-SA 4.0)
97 Comments
IDreamofZombie 8 Dec, 2020 @ 10:04am 
Let me start by saying I love this mod and have used it for awhile. I wish to only use this for beer brewing, it is so much superior than the vanilla vats. Is there anyway to disable all the other items it brings to the game, and only have the fermenter added?
General Phanter 21 Aug, 2020 @ 4:32am 
wait he quits?
Mlie 11 Aug, 2020 @ 12:57pm 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2194522312
Hope it helps anyone!
frost 8 Aug, 2020 @ 10:23am 
any chance you have compatibility plans for the UF version of VG Drinks? just curious
Lustique 22 Jun, 2020 @ 4:34am 
@Pelador: Thanks!

The error occurred in my test game just before it crashed, so it had to be the butchering bill, I think.
Pelador  [author] 21 Jun, 2020 @ 12:08pm 
@Lustique

As you are probably aware Meru may have found the issue. There may be a way of changing the oil operations for how Bills are processed using a transpiler which may be more compatible with linux. Currently looking into this.

The more recent issue wont be related to the previous problem. That is more to do with workgivers and usually associated with wether checks are being performed for items used in recipes. Most notably that occurs when something in the recipe listing cannot be or hasnt been checked that it can be reserved for the pawn that is used in the Bill.

Do you know which Bill is associated? Can be analysed by suspending bills as a process of elimination. But it isn't something I'm aware of in my own game either.
Lustique 21 Jun, 2020 @ 7:21am 
@Pelador: Sorry if I'm getting on your nerves with this issue, but I felt like trying something else just now and started Rimworld with Harmony, Core, Multiplayer , Hugslib (for additional logging), and Fermenter.

Using quickstart on a tiny map, dev-killing random animals, dev-building a butcher table and issuing a butchering job (so pretty much what Meru does here in output.webm: https://discord.com/channels/131466550938042369/683015847697973333/722878404336287816 ) reliably makes the game crash pretty much immediately (I guess when a pawn starts doing the job), but this time I also got an error:

RimWorld.WorkGiver_DoBill provided target Thing_TableButcher1816 but yielded no actual job for pawn Ben. The CanGiveJob and JobOnX methods may not be synchronized.

Is this of any significance?
Pelador  [author] 19 Jun, 2020 @ 9:05pm 
@Update @James Stone

Compatibility VCE/VPE: Fruits and other items will be used in a number of the Fermenter recipes. (Note no additional cheese fermentation recipes have been added at this time).
James Stone 19 Jun, 2020 @ 2:34am 
Hey there! Just wanted to know if there's going to be support for the Vanilla Expanded Cooking and its modules?
Lustique 18 Jun, 2020 @ 7:06am 
@Pelador: Just to let you know, there's now a small discussion going on about this kind of issue (there seem to be other mods affected by this) on the Harmony discord (see e.g. here: https://discord.com/channels/131466550938042369/683015847697973333/722878404336287816 ). This might actually be a Harmony related problem.