RimWorld

RimWorld

233 ratings
Looting Manager
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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443.044 KB
19 Feb, 2020 @ 11:19am
15 Apr, 2024 @ 1:11pm
14 Change Notes ( view )

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Looting Manager

Description
Decide yourself what items your enemies will drop and what disappears. Fully customizable loot options. Helps with cleaning up big raids. Can make weapons, apparel, other stuff and even corpses disappear or disassemble.

This mod started as a reddit suggestion. It was intended to make the game harder, especially for tribal colonies. So you won´t have a M16 after the 2nd raid while your pawns don´t even know what electricity is. (yes, i am exaggerating a bit)

Now researching weapons and crafting them is more important than ever.

Safe to add or remove from existing saves.

Uses Harmony.

Translation:
English
German
Russian (thanks to paashkaa)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Looting-Manager
138 Comments
тетеря, блин 11 Jul @ 2:48pm 
Is it possible to set chances? I'd love to use it with Faction Wars, but there are too many pawns to loot. Picking couple of guns occasionally would be great. Please, 1.6 🙏
NeverSink 9 Jul @ 7:27am 
I really hope this mod will receive a 1.6 update at some point.
Thank you for your work! You've made my rimworld runs a lot more balanced!
thorman123456789 4 Jul @ 12:39pm 
1.6 please?
Tirith Amar 28 Mar @ 2:39am 
This mod causes deletions of weapons sometimes when i am equipping or unequipping them.
Tirith Amar 28 Mar @ 2:28am 
Could we get black and whitelist options?
The Astonished Crow 19 Dec, 2024 @ 9:54am 
Deleted my comment cause I apparently am illiterate and can't read. Disassembling has a (not used in vanilla Rimworld).
Illum Inatovych 29 Jun, 2024 @ 4:46pm 
im not sure, but maybe there s conflict with ammunition mod (LTS). It doesnt delete weapons. I checked my settings and its like alr??
Sander 11 Jun, 2024 @ 11:08am 
Hi, could you add setting to ignore non-home maps? I want to keep my base clean, but I also want to collect pemmican from killed tribals in outpost maps.
Carny Senpai  [author] 25 May, 2024 @ 1:37pm 
@governmentlab I cannot imagine how mod my can break raids from storytellers. I only patch a function that gets called when a pawn dies and nothing else. I believe it may be some other mod that is causing this behavior. Does it only happen to vanilla storytellers and not to modded ones? If yes, it cannot be my mod, because it would affect all storytellers. If quitting and restarting the game fixes the issue, i also believe it must be some mod, that is caching stuff, which my mod doesn't.
governmentlab 25 May, 2024 @ 11:46am 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.