RimWorld

RimWorld

Looting Manager
140 Comments
Carny Senpai  [author] 1 hour ago 
updated to 1.6
CatSayInk 2 hours ago 
1.6plz
тетеря, блин 11 Jul @ 2:48pm 
Is it possible to set chances? I'd love to use it with Faction Wars, but there are too many pawns to loot. Picking couple of guns occasionally would be great. Please, 1.6 🙏
NeverSink 9 Jul @ 7:27am 
I really hope this mod will receive a 1.6 update at some point.
Thank you for your work! You've made my rimworld runs a lot more balanced!
thorman123456789 4 Jul @ 12:39pm 
1.6 please?
Tirith Amar 28 Mar @ 2:39am 
This mod causes deletions of weapons sometimes when i am equipping or unequipping them.
Tirith Amar 28 Mar @ 2:28am 
Could we get black and whitelist options?
The Astonished Crow 19 Dec, 2024 @ 9:54am 
Deleted my comment cause I apparently am illiterate and can't read. Disassembling has a (not used in vanilla Rimworld).
Illum Inatovych 29 Jun, 2024 @ 4:46pm 
im not sure, but maybe there s conflict with ammunition mod (LTS). It doesnt delete weapons. I checked my settings and its like alr??
Sander 11 Jun, 2024 @ 11:08am 
Hi, could you add setting to ignore non-home maps? I want to keep my base clean, but I also want to collect pemmican from killed tribals in outpost maps.
Carny Senpai  [author] 25 May, 2024 @ 1:37pm 
@governmentlab I cannot imagine how mod my can break raids from storytellers. I only patch a function that gets called when a pawn dies and nothing else. I believe it may be some other mod that is causing this behavior. Does it only happen to vanilla storytellers and not to modded ones? If yes, it cannot be my mod, because it would affect all storytellers. If quitting and restarting the game fixes the issue, i also believe it must be some mod, that is caching stuff, which my mod doesn't.
governmentlab 25 May, 2024 @ 11:46am 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.
Carny Senpai  [author] 29 Apr, 2024 @ 1:09am 
For this i would need to create new scrap items, but these would all be the same and give the same materials no matter what weapon it was before. So to circumvent that i would need to save all the stuff it would smelt into in the scrap item. It surely is possible, but probalby alot more work than i have the time for right now. I will look into it, but i cannot promise anything.
Michiko 28 Apr, 2024 @ 5:23pm 
I dunno if this is beyond your scope, but would it be possible to make an option so that instead of dropping the raw materials, make it drop "weapon scraps" or "armor scraps" depending on the item? Then we could smelt that stuff down into raw resources.

I like the idea of having to smelt stuff down, and smelting old equipment down was one of the things I liked about surviving raids.
Carny Senpai  [author] 15 Apr, 2024 @ 1:12pm 
Updated to 1.5
Demetrio 14 Apr, 2024 @ 9:27pm 
agree, after playing with it I think this is the correct way of playing for me, vanilla is too easy with all the raid loot
Imperator 14 Apr, 2024 @ 5:55pm 
Just came to say I love your mod and that when you are ready to push it to 1.5 I'm going to love it even more. Thanks!
Carny Senpai  [author] 14 Apr, 2024 @ 12:40pm 
Yes
GideonsGaming 14 Apr, 2024 @ 11:04am 
Will this be updated for 1.5?
PolandBall 2 Apr, 2024 @ 5:53pm 
Great mod!
Demetrio 19 Dec, 2023 @ 1:44pm 
it does, but if possible I would like to keep other loot carried by them intact, like luficerium, drugs n meds, I know it is a me problem, but would be nice that only ammo from inv could be deleted if this not too complicated to do
Carny Senpai  [author] 19 Dec, 2023 @ 12:03pm 
"Delete everything else" should delete items from inventory.
Demetrio 19 Dec, 2023 @ 8:33am 
Hey, after some tweaks, I noticed that the ammo is not actually from the Gun, but extras that are in the inventory, don't know if it is intended or not, but would it be possible to destroy only that? I'm using CE ammo.
Carny Senpai  [author] 17 Dec, 2023 @ 3:27am 
i will look into it
Demetrio 16 Dec, 2023 @ 8:16pm 
Hi, is it possible to fix the Ammo part? no matter what I select, ammo always drops from weapons, even when I check the box
bugrilyus 20 Nov, 2022 @ 6:09am 
Hi, can you add "delete only when butchered" or "delete when butchered" option because I dont want enemies losing their apparel, I just dont want tainted apparel flooding in the butchering room
HakoyuKaya 1 Nov, 2022 @ 8:03am 
yes
Carny Senpai  [author] 1 Nov, 2022 @ 3:53am 
You want that the disassembled items are not pickup-able?
HakoyuKaya 29 Oct, 2022 @ 10:36am 
The ability to disable the transport of materials automatically disassembled after the death of an enemy?
Otherwise there will be non-combatants to carry the items.
Tatzenmonster 22 Oct, 2022 @ 5:34pm 
You're as beautiful as the day i lost you.:epilove:
VelxraTV 22 Oct, 2022 @ 5:00pm 
Thank you!
Carny Senpai  [author] 22 Oct, 2022 @ 4:56pm 
It's updated now.
VelxraTV 21 Oct, 2022 @ 4:59pm 
Please update to 1.4
Carny Senpai  [author] 7 Jul, 2022 @ 10:46pm 
@djvirus Sadly no. Vanilla Rimworld does not take disassemble efficiency into consideration. The vanilla function does have it as variable, but doesn't use it. I only added it into the options in case some other mod may modify the vanilla function.
djvirus 7 Jul, 2022 @ 7:18pm 
Dissasemble option looks very interesting. Am i able to configure how much % of the original cost of items i get when its disassembled?
^7p^0o^1i 11 May, 2022 @ 6:37am 
Could you possible add a toggle for the shield slot added by vanilla expanded? Great mod btw
Carny Senpai  [author] 6 May, 2022 @ 1:56am 
Pawns will drop whatever they currently have in their hands when downed. This is vanilla behaviour. This mod doesn't drop things on its own, it only changes what happens IF pawns drop stuff. (exception being the corpse clean up option)
NukeMan404 5 May, 2022 @ 7:49pm 
Should they be dropping weapons and stuff when i down them? If not, i dont think the extended metals mod might not work with this.
bearhiderug 19 Jan, 2022 @ 4:30pm 
Mod options allow deconstructing of all weapon/armor or only what you have not teched?
Realy thoguh this mod makes raids about 5 times easier to tidy up after
bearhiderug 24 Dec, 2021 @ 8:04am 
Anyway for this to effect all drops, and not just the ones i have not researched. Have i miss toggled a setting or two? I have it set to deconstruct 49% of loot. however things I have researched still get dropped. What to do?
Carny Senpai  [author] 12 Dec, 2021 @ 7:33am 
It should be fixed now.
pashka 12 Dec, 2021 @ 6:48am 
@Carny Senpai Hello. Please put the file in the "...\Russian\Keyed\" folder and rename it from *.txt to *.xml.
Thank you.
Mlie 12 Dec, 2021 @ 6:20am 
Very nice mod!
Deamondo 22 Nov, 2021 @ 2:54pm 
Thank you for considering!
Carny Senpai  [author] 22 Nov, 2021 @ 1:33pm 
Hm, i will consider it, but i won't make any promises.
Deamondo 22 Nov, 2021 @ 6:08am 
I was able to pick up advanced weapons during a raid. The weapons were on the floor as loot, so they were never dropped by a pawn
Carny Senpai  [author] 22 Nov, 2021 @ 5:13am 
I honestly don't see the difference to deleting/disassembling them when these things drop.
Deamondo 21 Nov, 2021 @ 6:43pm 
As a suggestion, could you add a disassemble on pickup for unreaserched items, potentially with a slider that gives a percent chance? I would like to prevent my pawns from equipping unresearched weapons and apparel.

Interested to hear your thoughts,
Thank you
Carny Senpai  [author] 7 Nov, 2021 @ 12:18pm 
It certainly is possible. I will add that to my to-do list.
jessefjxm 29 Oct, 2021 @ 11:22pm 
This mod is awesome. Is it possible to add support for animals & mechanoids? Cleaning corpse are always anoying for any lifes:steamhappy: