Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Governors' Abilities 10x remade
   
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21 Feb, 2020 @ 12:26am
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Governors' Abilities 10x remade

Description
This mod makes every governor 10x powerful (where applicable, within reason). This is rework of WindFly's mod for R&F, so all credit should go there. Also, there is a version for R&F.

Note: while playtesting, i found this one EXTREMELY OP, since Pingala leads to culture victory in less than 50 turns easily. Be aware of this.

List of changes:
TL:DR - everything that could be multiplied, was multiplied. Everything that "allowed" something, like aquaculture, was not touched. Military buffs were tuned to give 10 times damage increase, and not actually 10 times the bonus.

Victor
Victor increases garrison strength and city defence by +29 (note that it's not linear multiplication, but instead ten times damage increase). This is made by Username4's damage formula, thanks a lot.
Victor gives +40 loyalty pressure to other cities within 9 tiles
Victor gives 10 additional attacks to the city
Victor gives +10 additional strategic resources
Victor lowers spies level by 20 (not sure how it actually works tho)
Victor gives +74 air defense (up from 25)
Victor gives +300% to all weapons of mass destruction.

Reyna
Reyna multiplies Harbor and Commercial hub adjacency bonus by 20.
Reyna gives 30 gold for every foreign trade route for the city
She also gives +20 gold and +10 appeal for every unimproved feature
She gives +20 power and +20 gold to all renewable power plants
She gives 200% speed increase in tile acquisition
Also +20 gold per citizen

Amani
Gives 20 envoys
Multiplies envoys by 20 (that's 400 just because she's there)
Spies work 30 levels below (not sure how this works)
Does NOT multiply resources from CS.

Magnus
+500% resources from harvesting
+200% growth and +20 food for every trade route
+200% production toward industrial buildings
+20 production and +10 power from power plants
Strategic resources cost for units is zero.

Moksha
+1000% stronger religious pressure
+44 (as per Username4's formula) theological strength
+200% production towards holy site buildings
+10 promotions for apostles and monks

Liang
+10 builder charges
+200% production to building districts
+20 Housing for Aqueduct and Neighbourhood, +10 amenities for Canal or Dam

Pingala
+150% Science and Culture
+10 Science/Culture per citizen
+1000% GP points
And tourism from great works gets multiplied by 20
And +300% to science victory projects

Ibrahim
This is uncompatible with any mods changing him - so, this part is disabled for ability when the ability is changed
+200% military production
+29 Strength to units in the territory
+44 Strength to units within 10 tiles of City Center when attacking Districts
-10 Grievances per turn if in the enemy Capital
14 Comments
ShadyDog 10 Apr @ 2:35am 
Working for the AI but not me :(
Nilt 25 Jun, 2023 @ 3:19pm 
Yeah, this is definitely not working, currently. Tried loading the base game with just this one mod to be sure it wasn't a conflict and all of the governor effects are normal.
hasansrequiem 17 Aug, 2022 @ 2:29am 
when I go on my governor it doesn't says %200 science and culture
Sauron's Bro 9 Aug, 2021 @ 1:12pm 
This mod is broken. When i turned it off the effect was still there, I can't get my governors back to normal.
gim31bert 5 May, 2021 @ 3:48pm 
update ???
Rampager 26 Mar, 2021 @ 6:56pm 
10 city attacks....
victor = machine gun
booyaman85 8 Mar, 2021 @ 9:30am 
How about a smaller times plz, maybe x2, x5???? 10 is a little much
MadL0ad  [author] 20 Aug, 2020 @ 1:14am 
Pacifico, it doesn't - use original mod instead, it's linked on the word "version" in description =)
IcoPacif 14 Aug, 2020 @ 6:45am 
it does not use on Rise And Fall?
MadL0ad  [author] 2 Mar, 2020 @ 1:15pm 
It does apply to all civs in the game, including AI ones. That is gonna make one's life a little harder - ain't gonna try to conquer Victor's city.