Sid Meier's Civilization VI

Sid Meier's Civilization VI

Governors' Abilities 10x remade
14 Comments
ShadyDog 10 Apr @ 2:35am 
Working for the AI but not me :(
Nilt 25 Jun, 2023 @ 3:19pm 
Yeah, this is definitely not working, currently. Tried loading the base game with just this one mod to be sure it wasn't a conflict and all of the governor effects are normal.
hasansrequiem 17 Aug, 2022 @ 2:29am 
when I go on my governor it doesn't says %200 science and culture
Sauron's Bro 9 Aug, 2021 @ 1:12pm 
This mod is broken. When i turned it off the effect was still there, I can't get my governors back to normal.
gim31bert 5 May, 2021 @ 3:48pm 
update ???
Rampager 26 Mar, 2021 @ 6:56pm 
10 city attacks....
victor = machine gun
booyaman85 8 Mar, 2021 @ 9:30am 
How about a smaller times plz, maybe x2, x5???? 10 is a little much
MadL0ad  [author] 20 Aug, 2020 @ 1:14am 
Pacifico, it doesn't - use original mod instead, it's linked on the word "version" in description =)
IcoPacif 14 Aug, 2020 @ 6:45am 
it does not use on Rise And Fall?
MadL0ad  [author] 2 Mar, 2020 @ 1:15pm 
It does apply to all civs in the game, including AI ones. That is gonna make one's life a little harder - ain't gonna try to conquer Victor's city.
CapBlu 2 Mar, 2020 @ 7:30am 
Does it apply to the AI as well or just the player?
govind.girishrobo 24 Feb, 2020 @ 7:48pm 
+900%.
Verily 22 Feb, 2020 @ 8:46pm 
Actually, it would be +900%, as +1000% equates to 11x. Great Mod!
王師傅HQ 21 Feb, 2020 @ 8:24am 
Victor gives +40 loyalty pressure to other cities within 9 tiles
Magnus +200% growth and +20 food for every trade route